struct strided_arr { @size(16) el : i32, } alias Arr = array; struct buf0 { x_GLF_uniform_int_values : Arr, } struct strided_arr_1 { @size(16) el : f32, } alias Arr_1 = array; struct buf1 { x_GLF_uniform_float_values : Arr_1, } @group(0) @binding(0) var x_6 : buf0; @group(0) @binding(1) var x_8 : buf1; var x_GLF_color : vec4; fn main_1() { var f : f32; var x_48 : bool; var x_49_phi : bool; f = pow(40.330001831, ldexp(1.0, 1)); let x_35 : i32 = x_6.x_GLF_uniform_int_values[0].el; let x_37 : i32 = x_6.x_GLF_uniform_int_values[0].el; let x_39 : i32 = x_6.x_GLF_uniform_int_values[1].el; let x_41 : bool = (x_35 == (x_37 + x_39)); x_49_phi = x_41; if (!(x_41)) { let x_45 : f32 = f; let x_47 : f32 = x_8.x_GLF_uniform_float_values[0].el; x_48 = (x_45 > x_47); x_49_phi = x_48; } let x_49 : bool = x_49_phi; if (x_49) { let x_54 : i32 = x_6.x_GLF_uniform_int_values[0].el; let x_57 : i32 = x_6.x_GLF_uniform_int_values[1].el; let x_60 : i32 = x_6.x_GLF_uniform_int_values[1].el; let x_63 : i32 = x_6.x_GLF_uniform_int_values[0].el; x_GLF_color = vec4(f32(x_54), f32(x_57), f32(x_60), f32(x_63)); } else { let x_67 : i32 = x_6.x_GLF_uniform_int_values[1].el; let x_68 : f32 = f32(x_67); x_GLF_color = vec4(x_68, x_68, x_68, x_68); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }