struct strided_arr { @size(16) el : i32, } alias Arr = array; struct buf0 { x_GLF_uniform_int_values : Arr, } var gl_FragCoord : vec4; var x_GLF_color : vec4; @group(0) @binding(0) var x_7 : buf0; fn main_1() { var a : i32; let x_30 : f32 = gl_FragCoord.x; a = max(1, min(1, i32(x_30))); let x_34 : i32 = a; if ((x_34 < 2)) { let x_40 : i32 = x_7.x_GLF_uniform_int_values[0].el; let x_43 : i32 = x_7.x_GLF_uniform_int_values[0].el; let x_46 : i32 = x_7.x_GLF_uniform_int_values[1].el; x_GLF_color = vec4(1.0, f32(x_40), f32(x_43), f32(x_46)); } else { let x_50 : i32 = x_7.x_GLF_uniform_int_values[1].el; let x_51 : f32 = f32(x_50); x_GLF_color = vec4(x_51, x_51, x_51, x_51); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main(@builtin(position) gl_FragCoord_param : vec4) -> main_out { gl_FragCoord = gl_FragCoord_param; main_1(); return main_out(x_GLF_color); }