struct buf0 { resolution : vec2, } var gl_FragCoord : vec4; @group(0) @binding(0) var x_7 : buf0; var map : array; var x_GLF_color : vec4; fn main_1() { var pos : vec2; var ipos : vec2; var i : i32; var p : vec2; var canwalk : bool; var v : i32; var directions : i32; var j : i32; var d : i32; let x_57 : vec4 = gl_FragCoord; let x_60 : vec2 = x_7.resolution; pos = (vec2(x_57.x, x_57.y) / x_60); let x_63 : f32 = pos.x; let x_67 : f32 = pos.y; ipos = vec2(i32((x_63 * 16.0)), i32((x_67 * 16.0))); i = 0; loop { let x_75 : i32 = i; if ((x_75 < 256)) { } else { break; } let x_78 : i32 = i; map[x_78] = 0; continuing { let x_80 : i32 = i; i = (x_80 + 1); } } p = vec2(0, 0); canwalk = true; v = 0; loop { var x_102 : bool; var x_122 : bool; var x_142 : bool; var x_162 : bool; var x_103_phi : bool; var x_123_phi : bool; var x_143_phi : bool; var x_163_phi : bool; let x_86 : i32 = v; v = (x_86 + 1); directions = 0; let x_89 : i32 = p.x; let x_90 : bool = (x_89 > 0); x_103_phi = x_90; if (x_90) { let x_94 : i32 = p.x; let x_97 : i32 = p.y; let x_101 : i32 = map[((x_94 - 2) + (x_97 * 16))]; x_102 = (x_101 == 0); x_103_phi = x_102; } let x_103 : bool = x_103_phi; if (x_103) { let x_106 : i32 = directions; directions = (x_106 + 1); } let x_109 : i32 = p.y; let x_110 : bool = (x_109 > 0); x_123_phi = x_110; if (x_110) { let x_114 : i32 = p.x; let x_116 : i32 = p.y; let x_121 : i32 = map[(x_114 + ((x_116 - 2) * 16))]; x_122 = (x_121 == 0); x_123_phi = x_122; } let x_123 : bool = x_123_phi; if (x_123) { let x_126 : i32 = directions; directions = (x_126 + 1); } let x_129 : i32 = p.x; let x_130 : bool = (x_129 < 14); x_143_phi = x_130; if (x_130) { let x_134 : i32 = p.x; let x_137 : i32 = p.y; let x_141 : i32 = map[((x_134 + 2) + (x_137 * 16))]; x_142 = (x_141 == 0); x_143_phi = x_142; } let x_143 : bool = x_143_phi; if (x_143) { let x_146 : i32 = directions; directions = (x_146 + 1); } let x_149 : i32 = p.y; let x_150 : bool = (x_149 < 14); x_163_phi = x_150; if (x_150) { let x_154 : i32 = p.x; let x_156 : i32 = p.y; let x_161 : i32 = map[(x_154 + ((x_156 + 2) * 16))]; x_162 = (x_161 == 0); x_163_phi = x_162; } let x_163 : bool = x_163_phi; if (x_163) { let x_166 : i32 = directions; directions = (x_166 + 1); } var x_227 : bool; var x_240 : bool; var x_279 : bool; var x_292 : bool; var x_331 : bool; var x_344 : bool; var x_383 : bool; var x_396 : bool; var x_228_phi : bool; var x_241_phi : bool; var x_280_phi : bool; var x_293_phi : bool; var x_332_phi : bool; var x_345_phi : bool; var x_384_phi : bool; var x_397_phi : bool; let x_168 : i32 = directions; if ((x_168 == 0)) { canwalk = false; i = 0; loop { let x_177 : i32 = i; if ((x_177 < 8)) { } else { break; } j = 0; loop { let x_184 : i32 = j; if ((x_184 < 8)) { } else { break; } let x_187 : i32 = j; let x_189 : i32 = i; let x_194 : i32 = map[((x_187 * 2) + ((x_189 * 2) * 16))]; if ((x_194 == 0)) { let x_198 : i32 = j; p.x = (x_198 * 2); let x_201 : i32 = i; p.y = (x_201 * 2); canwalk = true; } continuing { let x_204 : i32 = j; j = (x_204 + 1); } } continuing { let x_206 : i32 = i; i = (x_206 + 1); } } let x_209 : i32 = p.x; let x_211 : i32 = p.y; map[(x_209 + (x_211 * 16))] = 1; } else { let x_215 : i32 = v; let x_216 : i32 = directions; d = (x_215 % x_216); let x_218 : i32 = directions; let x_219 : i32 = v; v = (x_219 + x_218); let x_221 : i32 = d; let x_222 : bool = (x_221 >= 0); x_228_phi = x_222; if (x_222) { let x_226 : i32 = p.x; x_227 = (x_226 > 0); x_228_phi = x_227; } let x_228 : bool = x_228_phi; x_241_phi = x_228; if (x_228) { let x_232 : i32 = p.x; let x_235 : i32 = p.y; let x_239 : i32 = map[((x_232 - 2) + (x_235 * 16))]; x_240 = (x_239 == 0); x_241_phi = x_240; } let x_241 : bool = x_241_phi; if (x_241) { let x_244 : i32 = d; d = (x_244 - 1); let x_247 : i32 = p.x; let x_249 : i32 = p.y; map[(x_247 + (x_249 * 16))] = 1; let x_254 : i32 = p.x; let x_257 : i32 = p.y; map[((x_254 - 1) + (x_257 * 16))] = 1; let x_262 : i32 = p.x; let x_265 : i32 = p.y; map[((x_262 - 2) + (x_265 * 16))] = 1; let x_270 : i32 = p.x; p.x = (x_270 - 2); } let x_273 : i32 = d; let x_274 : bool = (x_273 >= 0); x_280_phi = x_274; if (x_274) { let x_278 : i32 = p.y; x_279 = (x_278 > 0); x_280_phi = x_279; } let x_280 : bool = x_280_phi; x_293_phi = x_280; if (x_280) { let x_284 : i32 = p.x; let x_286 : i32 = p.y; let x_291 : i32 = map[(x_284 + ((x_286 - 2) * 16))]; x_292 = (x_291 == 0); x_293_phi = x_292; } let x_293 : bool = x_293_phi; if (x_293) { let x_296 : i32 = d; d = (x_296 - 1); let x_299 : i32 = p.x; let x_301 : i32 = p.y; map[(x_299 + (x_301 * 16))] = 1; let x_306 : i32 = p.x; let x_308 : i32 = p.y; map[(x_306 + ((x_308 - 1) * 16))] = 1; let x_314 : i32 = p.x; let x_316 : i32 = p.y; map[(x_314 + ((x_316 - 2) * 16))] = 1; let x_322 : i32 = p.y; p.y = (x_322 - 2); } let x_325 : i32 = d; let x_326 : bool = (x_325 >= 0); x_332_phi = x_326; if (x_326) { let x_330 : i32 = p.x; x_331 = (x_330 < 14); x_332_phi = x_331; } let x_332 : bool = x_332_phi; x_345_phi = x_332; if (x_332) { let x_336 : i32 = p.x; let x_339 : i32 = p.y; let x_343 : i32 = map[((x_336 + 2) + (x_339 * 16))]; x_344 = (x_343 == 0); x_345_phi = x_344; } let x_345 : bool = x_345_phi; if (x_345) { let x_348 : i32 = d; d = (x_348 - 1); let x_351 : i32 = p.x; let x_353 : i32 = p.y; map[(x_351 + (x_353 * 16))] = 1; let x_358 : i32 = p.x; let x_361 : i32 = p.y; map[((x_358 + 1) + (x_361 * 16))] = 1; let x_366 : i32 = p.x; let x_369 : i32 = p.y; map[((x_366 + 2) + (x_369 * 16))] = 1; let x_374 : i32 = p.x; p.x = (x_374 + 2); } let x_377 : i32 = d; let x_378 : bool = (x_377 >= 0); x_384_phi = x_378; if (x_378) { let x_382 : i32 = p.y; x_383 = (x_382 < 14); x_384_phi = x_383; } let x_384 : bool = x_384_phi; x_397_phi = x_384; if (x_384) { let x_388 : i32 = p.x; let x_390 : i32 = p.y; let x_395 : i32 = map[(x_388 + ((x_390 + 2) * 16))]; x_396 = (x_395 == 0); x_397_phi = x_396; } let x_397 : bool = x_397_phi; if (x_397) { let x_400 : i32 = d; d = (x_400 - 1); let x_403 : i32 = p.x; let x_405 : i32 = p.y; map[(x_403 + (x_405 * 16))] = 1; let x_410 : i32 = p.x; let x_412 : i32 = p.y; map[(x_410 + ((x_412 + 1) * 16))] = 1; let x_418 : i32 = p.x; let x_420 : i32 = p.y; map[(x_418 + ((x_420 + 2) * 16))] = 1; let x_426 : i32 = p.y; p.y = (x_426 + 2); } } let x_430 : i32 = ipos.y; let x_433 : i32 = ipos.x; let x_436 : i32 = map[((x_430 * 16) + x_433)]; if ((x_436 == 1)) { x_GLF_color = vec4(1.0, 1.0, 1.0, 1.0); return; } continuing { let x_440 : bool = canwalk; break if !(x_440); } } x_GLF_color = vec4(0.0, 0.0, 0.0, 1.0); return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main(@builtin(position) gl_FragCoord_param : vec4) -> main_out { gl_FragCoord = gl_FragCoord_param; main_1(); return main_out(x_GLF_color); }