// Copyright 2019 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "tests/DawnTest.h" #include "common/Assert.h" #include "utils/ComboRenderPipelineDescriptor.h" #include "utils/WGPUHelpers.h" class OpArrayLengthTest : public DawnTest { protected: void SetUp() { DawnTest::SetUp(); // Create buffers of various size to check the length() implementation wgpu::BufferDescriptor bufferDesc; bufferDesc.size = 4; bufferDesc.usage = wgpu::BufferUsage::Storage; mStorageBuffer4 = device.CreateBuffer(&bufferDesc); bufferDesc.size = 256; mStorageBuffer256 = device.CreateBuffer(&bufferDesc); bufferDesc.size = 512 + 256; mStorageBuffer512 = device.CreateBuffer(&bufferDesc); // Put them all in a bind group for tests to bind them easily. wgpu::ShaderStage kAllStages = wgpu::ShaderStage::Fragment | wgpu::ShaderStage::Vertex | wgpu::ShaderStage::Compute; mBindGroupLayout = utils::MakeBindGroupLayout( device, {{0, kAllStages, wgpu::BufferBindingType::ReadOnlyStorage}, {1, kAllStages, wgpu::BufferBindingType::ReadOnlyStorage}, {2, kAllStages, wgpu::BufferBindingType::ReadOnlyStorage}}); mBindGroup = utils::MakeBindGroup(device, mBindGroupLayout, { {0, mStorageBuffer4, 0, 4}, {1, mStorageBuffer256, 0, wgpu::kWholeSize}, {2, mStorageBuffer512, 256, wgpu::kWholeSize}, }); // Common shader code to use these buffers in shaders, assuming they are in bindgroup index // 0. mShaderInterface = R"( struct DataBuffer { data : [[stride(4)]] array; }; // The length should be 1 because the buffer is 4-byte long. [[group(0), binding(0)]] var buffer1 : DataBuffer; // The length should be 64 because the buffer is 256 bytes long. [[group(0), binding(1)]] var buffer2 : DataBuffer; // The length should be (512 - 16*4) / 8 = 56 because the buffer is 512 bytes long // and the structure is 8 bytes big. struct Buffer3Data { a : f32; b : i32; }; struct Buffer3 { [[size(64)]] garbage : mat4x4; data : [[stride(8)]] array; }; [[group(0), binding(2)]] var buffer3 : Buffer3; )"; // See comments in the shader for an explanation of these values mExpectedLengths = {1, 64, 56}; } wgpu::Buffer mStorageBuffer4; wgpu::Buffer mStorageBuffer256; wgpu::Buffer mStorageBuffer512; wgpu::BindGroupLayout mBindGroupLayout; wgpu::BindGroup mBindGroup; std::string mShaderInterface; std::array mExpectedLengths; }; // Test OpArrayLength in the compute stage TEST_P(OpArrayLengthTest, Compute) { // TODO(crbug.com/dawn/197): The computations for length() of unsized buffer is broken on // Nvidia OpenGL. DAWN_SUPPRESS_TEST_IF(IsNvidia() && (IsOpenGL() || IsOpenGLES())); // Create a buffer to hold the result sizes and create a bindgroup for it. wgpu::BufferDescriptor bufferDesc; bufferDesc.usage = wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopySrc; bufferDesc.size = sizeof(uint32_t) * mExpectedLengths.size(); wgpu::Buffer resultBuffer = device.CreateBuffer(&bufferDesc); wgpu::BindGroupLayout resultLayout = utils::MakeBindGroupLayout( device, {{0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Storage}}); wgpu::BindGroup resultBindGroup = utils::MakeBindGroup(device, resultLayout, {{0, resultBuffer, 0, wgpu::kWholeSize}}); // Create the compute pipeline that stores the length()s in the result buffer. wgpu::BindGroupLayout bgls[] = {mBindGroupLayout, resultLayout}; wgpu::PipelineLayoutDescriptor plDesc; plDesc.bindGroupLayoutCount = 2; plDesc.bindGroupLayouts = bgls; wgpu::PipelineLayout pl = device.CreatePipelineLayout(&plDesc); wgpu::ComputePipelineDescriptor pipelineDesc; pipelineDesc.layout = pl; pipelineDesc.compute.entryPoint = "main"; pipelineDesc.compute.module = utils::CreateShaderModule(device, (R"( struct ResultBuffer { data : [[stride(4)]] array; }; [[group(1), binding(0)]] var result : ResultBuffer; )" + mShaderInterface + R"( [[stage(compute), workgroup_size(1)]] fn main() { result.data[0] = arrayLength(&buffer1.data); result.data[1] = arrayLength(&buffer2.data); result.data[2] = arrayLength(&buffer3.data); })") .c_str()); wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&pipelineDesc); // Run a single instance of the compute shader wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::ComputePassEncoder pass = encoder.BeginComputePass(); pass.SetPipeline(pipeline); pass.SetBindGroup(0, mBindGroup); pass.SetBindGroup(1, resultBindGroup); pass.Dispatch(1); pass.EndPass(); wgpu::CommandBuffer commands = encoder.Finish(); queue.Submit(1, &commands); EXPECT_BUFFER_U32_RANGE_EQ(mExpectedLengths.data(), resultBuffer, 0, 3); } // Test OpArrayLength in the fragment stage TEST_P(OpArrayLengthTest, Fragment) { // TODO(crbug.com/dawn/197): The computations for length() of unsized buffer is broken on // Nvidia OpenGL. DAWN_SUPPRESS_TEST_IF(IsNvidia() && (IsOpenGL() || IsOpenGLES())); utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 1, 1); // Create the pipeline that computes the length of the buffers and writes it to the only render // pass pixel. wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, R"( [[stage(vertex)]] fn main() -> [[builtin(position)]] vec4 { return vec4(0.0, 0.0, 0.0, 1.0); })"); wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, (mShaderInterface + R"( [[stage(fragment)]] fn main() -> [[location(0)]] vec4 { var fragColor : vec4; fragColor.r = f32(arrayLength(&buffer1.data)) / 255.0; fragColor.g = f32(arrayLength(&buffer2.data)) / 255.0; fragColor.b = f32(arrayLength(&buffer3.data)) / 255.0; fragColor.a = 0.0; return fragColor; })") .c_str()); utils::ComboRenderPipelineDescriptor descriptor; descriptor.vertex.module = vsModule; descriptor.cFragment.module = fsModule; descriptor.primitive.topology = wgpu::PrimitiveTopology::PointList; descriptor.cTargets[0].format = renderPass.colorFormat; descriptor.layout = utils::MakeBasicPipelineLayout(device, &mBindGroupLayout); wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor); // "Draw" the lengths to the texture. wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); { wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); pass.SetPipeline(pipeline); pass.SetBindGroup(0, mBindGroup); pass.Draw(1); pass.EndPass(); } wgpu::CommandBuffer commands = encoder.Finish(); queue.Submit(1, &commands); RGBA8 expectedColor = RGBA8(mExpectedLengths[0], mExpectedLengths[1], mExpectedLengths[2], 0); EXPECT_PIXEL_RGBA8_EQ(expectedColor, renderPass.color, 0, 0); } // Test OpArrayLength in the vertex stage TEST_P(OpArrayLengthTest, Vertex) { // TODO(crbug.com/dawn/197): The computations for length() of unsized buffer is broken on // Nvidia OpenGL. Also failing on all GLES (NV, Intel, SwANGLE). DAWN_SUPPRESS_TEST_IF(IsNvidia() && IsOpenGL()); DAWN_SUPPRESS_TEST_IF(IsOpenGLES()); utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 1, 1); // Create the pipeline that computes the length of the buffers and writes it to the only render // pass pixel. wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, (mShaderInterface + R"( struct VertexOut { [[location(0)]] color : vec4; [[builtin(position)]] position : vec4; }; [[stage(vertex)]] fn main() -> VertexOut { var output : VertexOut; output.color.r = f32(arrayLength(&buffer1.data)) / 255.0; output.color.g = f32(arrayLength(&buffer2.data)) / 255.0; output.color.b = f32(arrayLength(&buffer3.data)) / 255.0; output.color.a = 0.0; output.position = vec4(0.0, 0.0, 0.0, 1.0); return output; })") .c_str()); wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"( [[stage(fragment)]] fn main([[location(0)]] color : vec4) -> [[location(0)]] vec4 { return color; })"); utils::ComboRenderPipelineDescriptor descriptor; descriptor.vertex.module = vsModule; descriptor.cFragment.module = fsModule; descriptor.primitive.topology = wgpu::PrimitiveTopology::PointList; descriptor.cTargets[0].format = renderPass.colorFormat; descriptor.layout = utils::MakeBasicPipelineLayout(device, &mBindGroupLayout); wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor); // "Draw" the lengths to the texture. wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); { wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); pass.SetPipeline(pipeline); pass.SetBindGroup(0, mBindGroup); pass.Draw(1); pass.EndPass(); } wgpu::CommandBuffer commands = encoder.Finish(); queue.Submit(1, &commands); RGBA8 expectedColor = RGBA8(mExpectedLengths[0], mExpectedLengths[1], mExpectedLengths[2], 0); EXPECT_PIXEL_RGBA8_EQ(expectedColor, renderPass.color, 0, 0); } DAWN_INSTANTIATE_TEST(OpArrayLengthTest, D3D12Backend(), MetalBackend(), OpenGLBackend(), OpenGLESBackend(), VulkanBackend());