@group(1) @binding(0) var arg_0 : texture_depth_2d; @group(1) @binding(1) var arg_1 : sampler; fn textureSample_0dff6c() { var arg_2 = vec2(); var res : f32 = textureSample(arg_0, arg_1, arg_2, vec2()); } @fragment fn fragment_main() { textureSample_0dff6c(); }