fn main_1() { var m : mat3x3<f32> = mat3x3<f32>(vec3<f32>(0.0, 0.0, 0.0), vec3<f32>(0.0, 0.0, 0.0), vec3<f32>(0.0, 0.0, 0.0)); let x_15 : vec3<f32> = m[1]; let x_16 : f32 = x_15.y; return; } [[stage(compute), workgroup_size(1, 1, 1)]] fn main() { main_1(); }