[[stage(vertex)]] fn main( [[location(0)]] loc0 : i32, [[location(1)]] loc1 : u32, [[location(2)]] loc2 : f32, [[location(3)]] loc3 : vec4<f32>, ) -> [[builtin(position)]] vec4<f32> { let i : i32 = loc0; let u : u32 = loc1; let f : f32 = loc2; let v : vec4<f32> = loc3; return vec4<f32>(); }