const TRI_VERTICES = array( vec4(0., 0., 0., 1.), vec4(0., 1., 0., 1.), vec4(1., 1., 0., 1.), ); @vertex fn vs_main(@builtin(vertex_index) in_vertex_index: u32) -> @builtin(position) vec4 { return TRI_VERTICES[in_vertex_index]; }