@group(1) @binding(1) var arg_1 : texture_cube_array<f32>; @group(1) @binding(2) var arg_2 : sampler; fn textureGather_751f8a() { const arg_0 = 1i; var arg_3 = vec3<f32>(1.0f); var arg_4 = 1i; var res : vec4<f32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { textureGather_751f8a(); return vec4<f32>(); } @fragment fn fragment_main() { textureGather_751f8a(); } @compute @workgroup_size(1) fn compute_main() { textureGather_751f8a(); }