// Copyright 2022 The Tint Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef SRC_TINT_UTILS_BITSET_H_ #define SRC_TINT_UTILS_BITSET_H_ #include #include "src/tint/utils/vector.h" namespace tint::utils { /// Bitset is a dynamically sized, vector of bits, packed into integer words. /// Bits can be individually read and written using the index operator. /// /// Bitset will fit at least `N` bits internally before spilling to heap allocations. template class Bitset { /// The integer word type used to hold the bits using Word = size_t; /// Number of bits per word static constexpr size_t kWordBits = sizeof(Word) * 8; /// Number of words required to hold the number of bits static constexpr size_t NumWords(size_t num_bits) { return ((num_bits + kWordBits - 1) / kWordBits); } public: /// Constructor Bitset() = default; /// Destructor ~Bitset() = default; /// Accessor for a single bit struct Bit { /// The word that contains the bit Word& word; /// A word with a single bit set, which masks the targetted bit Word const mask; /// Assignment operator /// @param value the new value for the bit /// @returns this Bit so calls can be chained const Bit& operator=(bool value) const { if (value) { word = word | mask; } else { word = word & ~mask; } return *this; } /// Conversion operator /// @returns the bit value operator bool() const { return (word & mask) != 0; } }; /// @param new_len the new size of the bitmap, in bits. void Resize(size_t new_len) { vec_.Resize(NumWords(new_len)); // Clear any potentially set bits that are in the top part of the word if (size_t high_bit = new_len % kWordBits; high_bit > 0) { vec_.Back() &= (static_cast(1) << high_bit) - 1; } len_ = new_len; } /// @return the number of bits in the bitset. size_t Length() const { return len_; } /// Index operator /// @param index the index of the bit to access /// @return the accessor for the indexed bit Bit operator[](size_t index) { auto& word = vec_[index / kWordBits]; auto mask = static_cast(1) << (index % kWordBits); return Bit{word, mask}; } private: Vector vec_; size_t len_ = 0; }; } // namespace tint::utils #endif // SRC_TINT_UTILS_BITSET_H_