// Copyright 2020 The Tint Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "src/tint/sem/depth_texture.h" #include "src/tint/program_builder.h" #include "src/tint/utils/hash.h" TINT_INSTANTIATE_TYPEINFO(tint::sem::DepthTexture); namespace tint::sem { namespace { bool IsValidDepthDimension(ast::TextureDimension dim) { return dim == ast::TextureDimension::k2d || dim == ast::TextureDimension::k2dArray || dim == ast::TextureDimension::kCube || dim == ast::TextureDimension::kCubeArray; } } // namespace DepthTexture::DepthTexture(ast::TextureDimension dim) : Base(dim) { TINT_ASSERT(Semantic, IsValidDepthDimension(dim)); } DepthTexture::DepthTexture(DepthTexture&&) = default; DepthTexture::~DepthTexture() = default; size_t DepthTexture::Hash() const { return utils::Hash(TypeInfo::Of().full_hashcode, dim()); } bool DepthTexture::Equals(const sem::Type& other) const { if (auto* o = other.As()) { return o->dim() == dim(); } return false; } std::string DepthTexture::FriendlyName(const SymbolTable&) const { std::ostringstream out; out << "texture_depth_" << dim(); return out.str(); } } // namespace tint::sem