#version 310 es struct ExternalTextureParams { uint numPlanes; float vr; float ug; float vg; float ub; }; layout(binding = 2) uniform ExternalTextureParams_1 { uint numPlanes; float vr; float ug; float vg; float ub; } ext_tex_params; uniform highp sampler2D arg_0_1; void textureDimensions_ba1481() { ivec2 res = textureSize(arg_0_1, 0); } vec4 vertex_main() { textureDimensions_ba1481(); return vec4(0.0f, 0.0f, 0.0f, 0.0f); } void main() { vec4 inner_result = vertex_main(); gl_Position = inner_result; gl_Position.y = -(gl_Position.y); gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); return; } #version 310 es precision mediump float; struct ExternalTextureParams { uint numPlanes; float vr; float ug; float vg; float ub; }; layout(binding = 2) uniform ExternalTextureParams_1 { uint numPlanes; float vr; float ug; float vg; float ub; } ext_tex_params; uniform highp sampler2D arg_0_1; void textureDimensions_ba1481() { ivec2 res = textureSize(arg_0_1, 0); } void fragment_main() { textureDimensions_ba1481(); } void main() { fragment_main(); return; } #version 310 es struct ExternalTextureParams { uint numPlanes; float vr; float ug; float vg; float ub; }; layout(binding = 2) uniform ExternalTextureParams_1 { uint numPlanes; float vr; float ug; float vg; float ub; } ext_tex_params; uniform highp sampler2D arg_0_1; void textureDimensions_ba1481() { ivec2 res = textureSize(arg_0_1, 0); } void compute_main() { textureDimensions_ba1481(); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { compute_main(); return; }