#version 310 es #extension GL_AMD_gpu_shader_half_float : require float16_t tint_float_modulo(float16_t lhs, float16_t rhs) { return (lhs - rhs * trunc(lhs / rhs)); } void f() { float16_t r = tint_float_modulo(1.0hf, 2.0hf); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { f(); return; }