// Copyright 2019 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "dawn_native/CommandEncoder.h" #include "common/BitSetIterator.h" #include "dawn_native/BindGroup.h" #include "dawn_native/Buffer.h" #include "dawn_native/CommandBuffer.h" #include "dawn_native/CommandBufferStateTracker.h" #include "dawn_native/Commands.h" #include "dawn_native/ComputePassEncoder.h" #include "dawn_native/Device.h" #include "dawn_native/ErrorData.h" #include "dawn_native/RenderPassEncoder.h" #include "dawn_native/RenderPipeline.h" #include namespace dawn_native { namespace { MaybeError ValidateCopySizeFitsInTexture(const TextureCopy& textureCopy, const Extent3D& copySize) { const TextureBase* texture = textureCopy.texture.Get(); if (textureCopy.level >= texture->GetNumMipLevels()) { return DAWN_VALIDATION_ERROR("Copy mip-level out of range"); } if (textureCopy.slice >= texture->GetArrayLayers()) { return DAWN_VALIDATION_ERROR("Copy array-layer out of range"); } // All texture dimensions are in uint32_t so by doing checks in uint64_t we avoid // overflows. uint64_t level = textureCopy.level; if (uint64_t(textureCopy.origin.x) + uint64_t(copySize.width) > (static_cast(texture->GetSize().width) >> level) || uint64_t(textureCopy.origin.y) + uint64_t(copySize.height) > (static_cast(texture->GetSize().height) >> level)) { return DAWN_VALIDATION_ERROR("Copy would touch outside of the texture"); } // TODO(cwallez@chromium.org): Check the depth bound differently for 2D arrays and 3D // textures if (textureCopy.origin.z != 0 || copySize.depth != 1) { return DAWN_VALIDATION_ERROR("No support for z != 0 and depth != 1 for now"); } return {}; } bool FitsInBuffer(const BufferBase* buffer, uint32_t offset, uint32_t size) { uint32_t bufferSize = buffer->GetSize(); return offset <= bufferSize && (size <= (bufferSize - offset)); } MaybeError ValidateCopySizeFitsInBuffer(const BufferCopy& bufferCopy, uint32_t dataSize) { if (!FitsInBuffer(bufferCopy.buffer.Get(), bufferCopy.offset, dataSize)) { return DAWN_VALIDATION_ERROR("Copy would overflow the buffer"); } return {}; } MaybeError ValidateB2BCopySizeAlignment(uint32_t dataSize, uint32_t srcOffset, uint32_t dstOffset) { // Copy size must be a multiple of 4 bytes on macOS. if (dataSize % 4 != 0) { return DAWN_VALIDATION_ERROR("Copy size must be a multiple of 4 bytes"); } // SourceOffset and destinationOffset must be multiples of 4 bytes on macOS. if (srcOffset % 4 != 0 || dstOffset % 4 != 0) { return DAWN_VALIDATION_ERROR( "Source offset and destination offset must be multiples of 4 bytes"); } return {}; } MaybeError ValidateTexelBufferOffset(TextureBase* texture, const BufferCopy& bufferCopy) { uint32_t texelSize = static_cast(TextureFormatPixelSize(texture->GetFormat())); if (bufferCopy.offset % texelSize != 0) { return DAWN_VALIDATION_ERROR("Buffer offset must be a multiple of the texel size"); } return {}; } MaybeError ValidateImageHeight(uint32_t imageHeight, uint32_t copyHeight) { if (imageHeight < copyHeight) { return DAWN_VALIDATION_ERROR("Image height must not be less than the copy height."); } return {}; } inline MaybeError PushDebugMarkerStack(unsigned int* counter) { *counter += 1; return {}; } inline MaybeError PopDebugMarkerStack(unsigned int* counter) { if (*counter == 0) { return DAWN_VALIDATION_ERROR("Pop must be balanced by a corresponding Push."); } else { *counter -= 1; } return {}; } inline MaybeError ValidateDebugGroups(const unsigned int counter) { if (counter != 0) { return DAWN_VALIDATION_ERROR("Each Push must be balanced by a corresponding Pop."); } return {}; } MaybeError ValidateTextureSampleCountInCopyCommands(const TextureBase* texture) { if (texture->GetSampleCount() > 1) { return DAWN_VALIDATION_ERROR("The sample count of textures must be 1"); } return {}; } MaybeError ComputeTextureCopyBufferSize(const Extent3D& copySize, uint32_t rowPitch, uint32_t imageHeight, uint32_t* bufferSize) { DAWN_TRY(ValidateImageHeight(imageHeight, copySize.height)); // TODO(cwallez@chromium.org): check for overflows uint32_t slicePitch = rowPitch * imageHeight; uint32_t sliceSize = rowPitch * (copySize.height - 1) + copySize.width; *bufferSize = (slicePitch * (copySize.depth - 1)) + sliceSize; return {}; } uint32_t ComputeDefaultRowPitch(TextureBase* texture, uint32_t width) { uint32_t texelSize = TextureFormatPixelSize(texture->GetFormat()); return texelSize * width; } MaybeError ValidateRowPitch(dawn::TextureFormat format, const Extent3D& copySize, uint32_t rowPitch) { if (rowPitch % kTextureRowPitchAlignment != 0) { return DAWN_VALIDATION_ERROR("Row pitch must be a multiple of 256"); } uint32_t texelSize = TextureFormatPixelSize(format); if (rowPitch < copySize.width * texelSize) { return DAWN_VALIDATION_ERROR( "Row pitch must not be less than the number of bytes per row"); } return {}; } MaybeError ValidateCanUseAs(BufferBase* buffer, dawn::BufferUsageBit usage) { ASSERT(HasZeroOrOneBits(usage)); if (!(buffer->GetUsage() & usage)) { return DAWN_VALIDATION_ERROR("buffer doesn't have the required usage."); } return {}; } MaybeError ValidateCanUseAs(TextureBase* texture, dawn::TextureUsageBit usage) { ASSERT(HasZeroOrOneBits(usage)); if (!(texture->GetUsage() & usage)) { return DAWN_VALIDATION_ERROR("texture doesn't have the required usage."); } return {}; } MaybeError ValidateAttachmentArrayLayersAndLevelCount(const TextureViewBase* attachment) { // Currently we do not support layered rendering. if (attachment->GetLayerCount() > 1) { return DAWN_VALIDATION_ERROR( "The layer count of the texture view used as attachment cannot be greater than " "1"); } if (attachment->GetLevelCount() > 1) { return DAWN_VALIDATION_ERROR( "The mipmap level count of the texture view used as attachment cannot be " "greater than 1"); } return {}; } MaybeError ValidateOrSetAttachmentSize(const TextureViewBase* attachment, uint32_t* width, uint32_t* height) { const Extent3D& textureSize = attachment->GetTexture()->GetSize(); const uint32_t attachmentWidth = textureSize.width >> attachment->GetBaseMipLevel(); const uint32_t attachmentHeight = textureSize.height >> attachment->GetBaseMipLevel(); if (*width == 0) { DAWN_ASSERT(*height == 0); *width = attachmentWidth; *height = attachmentHeight; DAWN_ASSERT(*width != 0 && *height != 0); } else if (*width != attachmentWidth || *height != attachmentHeight) { return DAWN_VALIDATION_ERROR("Attachment size mismatch"); } return {}; } MaybeError ValidateRenderPassColorAttachment( const DeviceBase* device, const RenderPassColorAttachmentDescriptor* colorAttachment, uint32_t* width, uint32_t* height) { DAWN_ASSERT(colorAttachment != nullptr); DAWN_TRY(device->ValidateObject(colorAttachment->attachment)); // TODO(jiawei.shao@intel.com): support resolve target for multisample color attachment. if (colorAttachment->resolveTarget != nullptr) { return DAWN_VALIDATION_ERROR("Resolve target is not supported now"); } const TextureViewBase* attachment = colorAttachment->attachment; if (!IsColorRenderableTextureFormat(attachment->GetFormat())) { return DAWN_VALIDATION_ERROR( "The format of the texture view used as color attachment is not color " "renderable"); } DAWN_TRY(ValidateAttachmentArrayLayersAndLevelCount(attachment)); DAWN_TRY(ValidateOrSetAttachmentSize(attachment, width, height)); return {}; } MaybeError ValidateRenderPassDepthStencilAttachment( const DeviceBase* device, const RenderPassDepthStencilAttachmentDescriptor* depthStencilAttachment, uint32_t* width, uint32_t* height) { DAWN_ASSERT(depthStencilAttachment != nullptr); DAWN_TRY(device->ValidateObject(depthStencilAttachment->attachment)); const TextureViewBase* attachment = depthStencilAttachment->attachment; if (!TextureFormatHasDepthOrStencil(attachment->GetFormat())) { return DAWN_VALIDATION_ERROR( "The format of the texture view used as depth stencil attachment is not a " "depth stencil format"); } DAWN_TRY(ValidateAttachmentArrayLayersAndLevelCount(attachment)); DAWN_TRY(ValidateOrSetAttachmentSize(attachment, width, height)); return {}; } MaybeError ValidateRenderPassDescriptorAndSetSize(const DeviceBase* device, const RenderPassDescriptor* renderPass, uint32_t* width, uint32_t* height) { if (renderPass->colorAttachmentCount > kMaxColorAttachments) { return DAWN_VALIDATION_ERROR("Setting color attachments out of bounds"); } for (uint32_t i = 0; i < renderPass->colorAttachmentCount; ++i) { DAWN_TRY(ValidateRenderPassColorAttachment(device, renderPass->colorAttachments[i], width, height)); } if (renderPass->depthStencilAttachment != nullptr) { DAWN_TRY(ValidateRenderPassDepthStencilAttachment( device, renderPass->depthStencilAttachment, width, height)); } if (renderPass->colorAttachmentCount == 0 && renderPass->depthStencilAttachment == nullptr) { return DAWN_VALIDATION_ERROR("Cannot use render pass with no attachments."); } return {}; } enum class PassType { Render, Compute, }; // Helper class to encapsulate the logic of tracking per-resource usage during the // validation of command buffer passes. It is used both to know if there are validation // errors, and to get a list of resources used per pass for backends that need the // information. class PassResourceUsageTracker { public: void BufferUsedAs(BufferBase* buffer, dawn::BufferUsageBit usage) { // std::map's operator[] will create the key and return 0 if the key didn't exist // before. dawn::BufferUsageBit& storedUsage = mBufferUsages[buffer]; if (usage == dawn::BufferUsageBit::Storage && storedUsage & dawn::BufferUsageBit::Storage) { mStorageUsedMultipleTimes = true; } storedUsage |= usage; } void TextureUsedAs(TextureBase* texture, dawn::TextureUsageBit usage) { // std::map's operator[] will create the key and return 0 if the key didn't exist // before. dawn::TextureUsageBit& storedUsage = mTextureUsages[texture]; if (usage == dawn::TextureUsageBit::Storage && storedUsage & dawn::TextureUsageBit::Storage) { mStorageUsedMultipleTimes = true; } storedUsage |= usage; } // Performs the per-pass usage validation checks MaybeError ValidateUsages(PassType pass) const { // Storage resources cannot be used twice in the same compute pass if (pass == PassType::Compute && mStorageUsedMultipleTimes) { return DAWN_VALIDATION_ERROR( "Storage resource used multiple times in compute pass"); } // Buffers can only be used as single-write or multiple read. for (auto& it : mBufferUsages) { BufferBase* buffer = it.first; dawn::BufferUsageBit usage = it.second; if (usage & ~buffer->GetUsage()) { return DAWN_VALIDATION_ERROR("Buffer missing usage for the pass"); } bool readOnly = (usage & kReadOnlyBufferUsages) == usage; bool singleUse = dawn::HasZeroOrOneBits(usage); if (!readOnly && !singleUse) { return DAWN_VALIDATION_ERROR( "Buffer used as writeable usage and another usage in pass"); } } // Textures can only be used as single-write or multiple read. // TODO(cwallez@chromium.org): implement per-subresource tracking for (auto& it : mTextureUsages) { TextureBase* texture = it.first; dawn::TextureUsageBit usage = it.second; if (usage & ~texture->GetUsage()) { return DAWN_VALIDATION_ERROR("Texture missing usage for the pass"); } // For textures the only read-only usage in a pass is Sampled, so checking the // usage constraint simplifies to checking a single usage bit is set. if (!dawn::HasZeroOrOneBits(it.second)) { return DAWN_VALIDATION_ERROR( "Texture used with more than one usage in pass"); } } return {}; } // Returns the per-pass usage for use by backends for APIs with explicit barriers. PassResourceUsage AcquireResourceUsage() { PassResourceUsage result; result.buffers.reserve(mBufferUsages.size()); result.bufferUsages.reserve(mBufferUsages.size()); result.textures.reserve(mTextureUsages.size()); result.textureUsages.reserve(mTextureUsages.size()); for (auto& it : mBufferUsages) { result.buffers.push_back(it.first); result.bufferUsages.push_back(it.second); } for (auto& it : mTextureUsages) { result.textures.push_back(it.first); result.textureUsages.push_back(it.second); } return result; } private: std::map mBufferUsages; std::map mTextureUsages; bool mStorageUsedMultipleTimes = false; }; void TrackBindGroupResourceUsage(BindGroupBase* group, PassResourceUsageTracker* tracker) { const auto& layoutInfo = group->GetLayout()->GetBindingInfo(); for (uint32_t i : IterateBitSet(layoutInfo.mask)) { dawn::BindingType type = layoutInfo.types[i]; switch (type) { case dawn::BindingType::UniformBuffer: { BufferBase* buffer = group->GetBindingAsBufferBinding(i).buffer; tracker->BufferUsedAs(buffer, dawn::BufferUsageBit::Uniform); } break; case dawn::BindingType::StorageBuffer: { BufferBase* buffer = group->GetBindingAsBufferBinding(i).buffer; tracker->BufferUsedAs(buffer, dawn::BufferUsageBit::Storage); } break; case dawn::BindingType::SampledTexture: { TextureBase* texture = group->GetBindingAsTextureView(i)->GetTexture(); tracker->TextureUsedAs(texture, dawn::TextureUsageBit::Sampled); } break; case dawn::BindingType::Sampler: break; } } } } // namespace enum class CommandEncoderBase::EncodingState : uint8_t { TopLevel, ComputePass, RenderPass, Finished }; CommandEncoderBase::CommandEncoderBase(DeviceBase* device) : ObjectBase(device), mEncodingState(EncodingState::TopLevel) { } CommandEncoderBase::~CommandEncoderBase() { if (!mWereCommandsAcquired) { MoveToIterator(); FreeCommands(&mIterator); } } CommandIterator CommandEncoderBase::AcquireCommands() { ASSERT(!mWereCommandsAcquired); mWereCommandsAcquired = true; return std::move(mIterator); } CommandBufferResourceUsage CommandEncoderBase::AcquireResourceUsages() { ASSERT(!mWereResourceUsagesAcquired); mWereResourceUsagesAcquired = true; return std::move(mResourceUsages); } void CommandEncoderBase::MoveToIterator() { if (!mWasMovedToIterator) { mIterator = std::move(mAllocator); mWasMovedToIterator = true; } } // Implementation of the API's command recording methods ComputePassEncoderBase* CommandEncoderBase::BeginComputePass() { if (ConsumedError(ValidateCanRecordTopLevelCommands())) { return nullptr; } mAllocator.Allocate(Command::BeginComputePass); mEncodingState = EncodingState::ComputePass; return new ComputePassEncoderBase(GetDevice(), this, &mAllocator); } RenderPassEncoderBase* CommandEncoderBase::BeginRenderPass(const RenderPassDescriptor* info) { DeviceBase* device = GetDevice(); if (ConsumedError(ValidateCanRecordTopLevelCommands())) { // Using nullptr as allocator will make ValidateCanRecordCommands() always return false, // thus any API call on the return value will result in a Dawn validation error. return new RenderPassEncoderBase(device, this, nullptr); } uint32_t width = 0; uint32_t height = 0; if (ConsumedError(ValidateRenderPassDescriptorAndSetSize(device, info, &width, &height))) { return new RenderPassEncoderBase(device, this, nullptr); } mEncodingState = EncodingState::RenderPass; BeginRenderPassCmd* cmd = mAllocator.Allocate(Command::BeginRenderPass); new (cmd) BeginRenderPassCmd; for (uint32_t i = 0; i < info->colorAttachmentCount; ++i) { if (info->colorAttachments[i] != nullptr) { cmd->colorAttachmentsSet.set(i); cmd->colorAttachments[i].view = info->colorAttachments[i]->attachment; cmd->colorAttachments[i].resolveTarget = info->colorAttachments[i]->resolveTarget; cmd->colorAttachments[i].loadOp = info->colorAttachments[i]->loadOp; cmd->colorAttachments[i].storeOp = info->colorAttachments[i]->storeOp; cmd->colorAttachments[i].clearColor = info->colorAttachments[i]->clearColor; } } cmd->hasDepthStencilAttachment = info->depthStencilAttachment != nullptr; if (cmd->hasDepthStencilAttachment) { cmd->hasDepthStencilAttachment = true; cmd->depthStencilAttachment.view = info->depthStencilAttachment->attachment; cmd->depthStencilAttachment.clearDepth = info->depthStencilAttachment->clearDepth; cmd->depthStencilAttachment.clearStencil = info->depthStencilAttachment->clearStencil; cmd->depthStencilAttachment.depthLoadOp = info->depthStencilAttachment->depthLoadOp; cmd->depthStencilAttachment.depthStoreOp = info->depthStencilAttachment->depthStoreOp; cmd->depthStencilAttachment.stencilLoadOp = info->depthStencilAttachment->stencilLoadOp; cmd->depthStencilAttachment.stencilStoreOp = info->depthStencilAttachment->stencilStoreOp; } cmd->width = width; cmd->height = height; return new RenderPassEncoderBase(GetDevice(), this, &mAllocator); } void CommandEncoderBase::CopyBufferToBuffer(BufferBase* source, uint32_t sourceOffset, BufferBase* destination, uint32_t destinationOffset, uint32_t size) { if (ConsumedError(ValidateCanRecordTopLevelCommands())) { return; } if (ConsumedError(GetDevice()->ValidateObject(source))) { return; } if (ConsumedError(GetDevice()->ValidateObject(destination))) { return; } CopyBufferToBufferCmd* copy = mAllocator.Allocate(Command::CopyBufferToBuffer); new (copy) CopyBufferToBufferCmd; copy->source.buffer = source; copy->source.offset = sourceOffset; copy->destination.buffer = destination; copy->destination.offset = destinationOffset; copy->size = size; } void CommandEncoderBase::CopyBufferToTexture(const BufferCopyView* source, const TextureCopyView* destination, const Extent3D* copySize) { if (ConsumedError(ValidateCanRecordTopLevelCommands())) { return; } if (ConsumedError(GetDevice()->ValidateObject(source->buffer))) { return; } if (ConsumedError(GetDevice()->ValidateObject(destination->texture))) { return; } CopyBufferToTextureCmd* copy = mAllocator.Allocate(Command::CopyBufferToTexture); new (copy) CopyBufferToTextureCmd; copy->source.buffer = source->buffer; copy->source.offset = source->offset; copy->destination.texture = destination->texture; copy->destination.origin = destination->origin; copy->copySize = *copySize; copy->destination.level = destination->level; copy->destination.slice = destination->slice; if (source->rowPitch == 0) { copy->source.rowPitch = ComputeDefaultRowPitch(destination->texture, copySize->width); } else { copy->source.rowPitch = source->rowPitch; } if (source->imageHeight == 0) { copy->source.imageHeight = copySize->height; } else { copy->source.imageHeight = source->imageHeight; } } void CommandEncoderBase::CopyTextureToBuffer(const TextureCopyView* source, const BufferCopyView* destination, const Extent3D* copySize) { if (ConsumedError(ValidateCanRecordTopLevelCommands())) { return; } if (ConsumedError(GetDevice()->ValidateObject(source->texture))) { return; } if (ConsumedError(GetDevice()->ValidateObject(destination->buffer))) { return; } CopyTextureToBufferCmd* copy = mAllocator.Allocate(Command::CopyTextureToBuffer); new (copy) CopyTextureToBufferCmd; copy->source.texture = source->texture; copy->source.origin = source->origin; copy->copySize = *copySize; copy->source.level = source->level; copy->source.slice = source->slice; copy->destination.buffer = destination->buffer; copy->destination.offset = destination->offset; if (destination->rowPitch == 0) { copy->destination.rowPitch = ComputeDefaultRowPitch(source->texture, copySize->width); } else { copy->destination.rowPitch = destination->rowPitch; } if (destination->imageHeight == 0) { copy->destination.imageHeight = copySize->height; } else { copy->destination.imageHeight = destination->imageHeight; } } CommandBufferBase* CommandEncoderBase::Finish() { if (GetDevice()->ConsumedError(ValidateFinish())) { return CommandBufferBase::MakeError(GetDevice()); } ASSERT(!IsError()); mEncodingState = EncodingState::Finished; MoveToIterator(); return GetDevice()->CreateCommandBuffer(this); } // Implementation of functions to interact with sub-encoders void CommandEncoderBase::HandleError(const char* message) { if (!mGotError) { mGotError = true; mErrorMessage = message; } } void CommandEncoderBase::ConsumeError(ErrorData* error) { HandleError(error->GetMessage().c_str()); delete error; } void CommandEncoderBase::PassEnded() { if (mEncodingState == EncodingState::ComputePass) { mAllocator.Allocate(Command::EndComputePass); } else { ASSERT(mEncodingState == EncodingState::RenderPass); mAllocator.Allocate(Command::EndRenderPass); } mEncodingState = EncodingState::TopLevel; } // Implementation of the command buffer validation that can be precomputed before submit MaybeError CommandEncoderBase::ValidateFinish() { DAWN_TRY(GetDevice()->ValidateObject(this)); if (mGotError) { return DAWN_VALIDATION_ERROR(mErrorMessage); } if (mEncodingState != EncodingState::TopLevel) { return DAWN_VALIDATION_ERROR("Command buffer recording ended mid-pass"); } MoveToIterator(); mIterator.Reset(); Command type; while (mIterator.NextCommandId(&type)) { switch (type) { case Command::BeginComputePass: { mIterator.NextCommand(); DAWN_TRY(ValidateComputePass()); } break; case Command::BeginRenderPass: { BeginRenderPassCmd* cmd = mIterator.NextCommand(); DAWN_TRY(ValidateRenderPass(cmd)); } break; case Command::CopyBufferToBuffer: { CopyBufferToBufferCmd* copy = mIterator.NextCommand(); DAWN_TRY(ValidateCopySizeFitsInBuffer(copy->source, copy->size)); DAWN_TRY(ValidateCopySizeFitsInBuffer(copy->destination, copy->size)); DAWN_TRY(ValidateB2BCopySizeAlignment(copy->size, copy->source.offset, copy->destination.offset)); DAWN_TRY(ValidateCanUseAs(copy->source.buffer.Get(), dawn::BufferUsageBit::TransferSrc)); DAWN_TRY(ValidateCanUseAs(copy->destination.buffer.Get(), dawn::BufferUsageBit::TransferDst)); mResourceUsages.topLevelBuffers.insert(copy->source.buffer.Get()); mResourceUsages.topLevelBuffers.insert(copy->destination.buffer.Get()); } break; case Command::CopyBufferToTexture: { CopyBufferToTextureCmd* copy = mIterator.NextCommand(); DAWN_TRY( ValidateTextureSampleCountInCopyCommands(copy->destination.texture.Get())); uint32_t bufferCopySize = 0; DAWN_TRY(ValidateRowPitch(copy->destination.texture->GetFormat(), copy->copySize, copy->source.rowPitch)); DAWN_TRY(ComputeTextureCopyBufferSize(copy->copySize, copy->source.rowPitch, copy->source.imageHeight, &bufferCopySize)); DAWN_TRY(ValidateCopySizeFitsInTexture(copy->destination, copy->copySize)); DAWN_TRY(ValidateCopySizeFitsInBuffer(copy->source, bufferCopySize)); DAWN_TRY( ValidateTexelBufferOffset(copy->destination.texture.Get(), copy->source)); DAWN_TRY(ValidateCanUseAs(copy->source.buffer.Get(), dawn::BufferUsageBit::TransferSrc)); DAWN_TRY(ValidateCanUseAs(copy->destination.texture.Get(), dawn::TextureUsageBit::TransferDst)); mResourceUsages.topLevelBuffers.insert(copy->source.buffer.Get()); mResourceUsages.topLevelTextures.insert(copy->destination.texture.Get()); } break; case Command::CopyTextureToBuffer: { CopyTextureToBufferCmd* copy = mIterator.NextCommand(); DAWN_TRY(ValidateTextureSampleCountInCopyCommands(copy->source.texture.Get())); uint32_t bufferCopySize = 0; DAWN_TRY(ValidateRowPitch(copy->source.texture->GetFormat(), copy->copySize, copy->destination.rowPitch)); DAWN_TRY(ComputeTextureCopyBufferSize( copy->copySize, copy->destination.rowPitch, copy->destination.imageHeight, &bufferCopySize)); DAWN_TRY(ValidateCopySizeFitsInTexture(copy->source, copy->copySize)); DAWN_TRY(ValidateCopySizeFitsInBuffer(copy->destination, bufferCopySize)); DAWN_TRY( ValidateTexelBufferOffset(copy->source.texture.Get(), copy->destination)); DAWN_TRY(ValidateCanUseAs(copy->source.texture.Get(), dawn::TextureUsageBit::TransferSrc)); DAWN_TRY(ValidateCanUseAs(copy->destination.buffer.Get(), dawn::BufferUsageBit::TransferDst)); mResourceUsages.topLevelTextures.insert(copy->source.texture.Get()); mResourceUsages.topLevelBuffers.insert(copy->destination.buffer.Get()); } break; default: return DAWN_VALIDATION_ERROR("Command disallowed outside of a pass"); } } return {}; } MaybeError CommandEncoderBase::ValidateComputePass() { PassResourceUsageTracker usageTracker; CommandBufferStateTracker persistentState; Command type; while (mIterator.NextCommandId(&type)) { switch (type) { case Command::EndComputePass: { mIterator.NextCommand(); DAWN_TRY(ValidateDebugGroups(mDebugGroupStackSize)); DAWN_TRY(usageTracker.ValidateUsages(PassType::Compute)); mResourceUsages.perPass.push_back(usageTracker.AcquireResourceUsage()); return {}; } break; case Command::Dispatch: { mIterator.NextCommand(); DAWN_TRY(persistentState.ValidateCanDispatch()); } break; case Command::InsertDebugMarker: { InsertDebugMarkerCmd* cmd = mIterator.NextCommand(); mIterator.NextData(cmd->length + 1); } break; case Command::PopDebugGroup: { mIterator.NextCommand(); DAWN_TRY(PopDebugMarkerStack(&mDebugGroupStackSize)); } break; case Command::PushDebugGroup: { PushDebugGroupCmd* cmd = mIterator.NextCommand(); mIterator.NextData(cmd->length + 1); DAWN_TRY(PushDebugMarkerStack(&mDebugGroupStackSize)); } break; case Command::SetComputePipeline: { SetComputePipelineCmd* cmd = mIterator.NextCommand(); ComputePipelineBase* pipeline = cmd->pipeline.Get(); persistentState.SetComputePipeline(pipeline); } break; case Command::SetPushConstants: { SetPushConstantsCmd* cmd = mIterator.NextCommand(); mIterator.NextData(cmd->count); // Validation of count and offset has already been done when the command was // recorded because it impacts the size of an allocation in the // CommandAllocator. if (cmd->stages & ~dawn::ShaderStageBit::Compute) { return DAWN_VALIDATION_ERROR( "SetPushConstants stage must be compute or 0 in compute passes"); } } break; case Command::SetBindGroup: { SetBindGroupCmd* cmd = mIterator.NextCommand(); TrackBindGroupResourceUsage(cmd->group.Get(), &usageTracker); persistentState.SetBindGroup(cmd->index, cmd->group.Get()); } break; default: return DAWN_VALIDATION_ERROR("Command disallowed inside a compute pass"); } } UNREACHABLE(); return DAWN_VALIDATION_ERROR("Unfinished compute pass"); } MaybeError CommandEncoderBase::ValidateRenderPass(BeginRenderPassCmd* renderPass) { PassResourceUsageTracker usageTracker; CommandBufferStateTracker persistentState; // Track usage of the render pass attachments for (uint32_t i : IterateBitSet(renderPass->colorAttachmentsSet)) { RenderPassColorAttachmentInfo* colorAttachment = &renderPass->colorAttachments[i]; TextureBase* texture = colorAttachment->view->GetTexture(); usageTracker.TextureUsedAs(texture, dawn::TextureUsageBit::OutputAttachment); } if (renderPass->hasDepthStencilAttachment) { TextureBase* texture = renderPass->depthStencilAttachment.view->GetTexture(); usageTracker.TextureUsedAs(texture, dawn::TextureUsageBit::OutputAttachment); } Command type; while (mIterator.NextCommandId(&type)) { switch (type) { case Command::EndRenderPass: { mIterator.NextCommand(); DAWN_TRY(ValidateDebugGroups(mDebugGroupStackSize)); DAWN_TRY(usageTracker.ValidateUsages(PassType::Render)); mResourceUsages.perPass.push_back(usageTracker.AcquireResourceUsage()); return {}; } break; case Command::Draw: { mIterator.NextCommand(); DAWN_TRY(persistentState.ValidateCanDraw()); } break; case Command::DrawIndexed: { mIterator.NextCommand(); DAWN_TRY(persistentState.ValidateCanDrawIndexed()); } break; case Command::InsertDebugMarker: { InsertDebugMarkerCmd* cmd = mIterator.NextCommand(); mIterator.NextData(cmd->length + 1); } break; case Command::PopDebugGroup: { mIterator.NextCommand(); DAWN_TRY(PopDebugMarkerStack(&mDebugGroupStackSize)); } break; case Command::PushDebugGroup: { PushDebugGroupCmd* cmd = mIterator.NextCommand(); mIterator.NextData(cmd->length + 1); DAWN_TRY(PushDebugMarkerStack(&mDebugGroupStackSize)); } break; case Command::SetRenderPipeline: { SetRenderPipelineCmd* cmd = mIterator.NextCommand(); RenderPipelineBase* pipeline = cmd->pipeline.Get(); if (!pipeline->IsCompatibleWith(renderPass)) { return DAWN_VALIDATION_ERROR( "Pipeline is incompatible with this render pass"); } persistentState.SetRenderPipeline(pipeline); } break; case Command::SetPushConstants: { SetPushConstantsCmd* cmd = mIterator.NextCommand(); mIterator.NextData(cmd->count); // Validation of count and offset has already been done when the command was // recorded because it impacts the size of an allocation in the // CommandAllocator. if (cmd->stages & ~(dawn::ShaderStageBit::Vertex | dawn::ShaderStageBit::Fragment)) { return DAWN_VALIDATION_ERROR( "SetPushConstants stage must be a subset of (vertex|fragment) in " "render passes"); } } break; case Command::SetStencilReference: { mIterator.NextCommand(); } break; case Command::SetBlendColor: { mIterator.NextCommand(); } break; case Command::SetScissorRect: { mIterator.NextCommand(); } break; case Command::SetBindGroup: { SetBindGroupCmd* cmd = mIterator.NextCommand(); TrackBindGroupResourceUsage(cmd->group.Get(), &usageTracker); persistentState.SetBindGroup(cmd->index, cmd->group.Get()); } break; case Command::SetIndexBuffer: { SetIndexBufferCmd* cmd = mIterator.NextCommand(); usageTracker.BufferUsedAs(cmd->buffer.Get(), dawn::BufferUsageBit::Index); persistentState.SetIndexBuffer(); } break; case Command::SetVertexBuffers: { SetVertexBuffersCmd* cmd = mIterator.NextCommand(); auto buffers = mIterator.NextData>(cmd->count); mIterator.NextData(cmd->count); for (uint32_t i = 0; i < cmd->count; ++i) { usageTracker.BufferUsedAs(buffers[i].Get(), dawn::BufferUsageBit::Vertex); } persistentState.SetVertexBuffer(cmd->startSlot, cmd->count); } break; default: return DAWN_VALIDATION_ERROR("Command disallowed inside a render pass"); } } UNREACHABLE(); return DAWN_VALIDATION_ERROR("Unfinished render pass"); } MaybeError CommandEncoderBase::ValidateCanRecordTopLevelCommands() const { if (mEncodingState != EncodingState::TopLevel) { return DAWN_VALIDATION_ERROR("Command cannot be recorded inside a pass"); } return {}; } } // namespace dawn_native