#include using namespace metal; struct tint_symbol_1 { float4 value [[position]]; }; struct tint_symbol_2 { float4 value [[color(0)]]; }; struct tint_array_wrapper_0 { float2 array[3]; }; constant tint_array_wrapper_0 pos = {float2(0.0f, 0.5f), float2(-0.5f, -0.5f), float2(0.5f, -0.5f)}; vertex tint_symbol_1 vtx_main(uint VertexIndex [[vertex_id]]) { tint_symbol_1 const tint_symbol_3 = {.value=float4(pos.array[VertexIndex], 0.0f, 1.0f)}; return tint_symbol_3; } fragment tint_symbol_2 frag_main() { tint_symbol_2 const tint_symbol_4 = {.value=float4(1.0f, 0.0f, 0.0f, 1.0f)}; return tint_symbol_4; }