#include using namespace metal; struct FragmentInputs { float4 position; bool front_facing; uint sample_index; uint sample_mask; }; fragment void tint_symbol(float4 tint_symbol_2 [[position]], bool tint_symbol_3 [[front_facing]], uint tint_symbol_4 [[sample_id]], uint tint_symbol_5 [[sample_mask]]) { FragmentInputs const inputs = {.position=tint_symbol_2, .front_facing=tint_symbol_3, .sample_index=tint_symbol_4, .sample_mask=tint_symbol_5}; if (inputs.front_facing) { float4 const foo = inputs.position; uint const bar = (inputs.sample_index + inputs.sample_mask); } return; }