struct tint_symbol { float value : SV_Depth; }; struct tint_symbol_1 { uint value : SV_Coverage; }; tint_symbol main1() { const tint_symbol tint_symbol_2 = {1.0f}; return tint_symbol_2; } tint_symbol_1 main2() { const tint_symbol_1 tint_symbol_3 = {1u}; return tint_symbol_3; }