struct S { float f; uint u; float4 v; }; struct tint_symbol_1 { float f : TEXCOORD0; uint u : TEXCOORD1; float4 v : SV_Position; }; RWByteAddressBuffer output : register(u0, space0); void tint_symbol_5(RWByteAddressBuffer buffer, uint offset, S value) { buffer.Store((offset + 0u), asuint(value.f)); buffer.Store((offset + 4u), asuint(value.u)); buffer.Store4((offset + 128u), asuint(value.v)); } void frag_main(tint_symbol_1 tint_symbol) { const S input = {tint_symbol.f, tint_symbol.u, tint_symbol.v}; const float f = input.f; const uint u = input.u; const float4 v = input.v; tint_symbol_5(output, 0u, input); return; }