struct VertexInputs { int loc0; uint loc1; float loc2; float4 loc3; }; struct tint_symbol_1 { int loc0 : TEXCOORD0; uint loc1 : TEXCOORD1; float loc2 : TEXCOORD2; float4 loc3 : TEXCOORD3; }; struct tint_symbol_2 { float4 value : SV_Position; }; tint_symbol_2 main(tint_symbol_1 tint_symbol) { const VertexInputs inputs = {tint_symbol.loc0, tint_symbol.loc1, tint_symbol.loc2, tint_symbol.loc3}; const int i = inputs.loc0; const uint u = inputs.loc1; const float f = inputs.loc2; const float4 v = inputs.loc3; const tint_symbol_2 tint_symbol_3 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_3; }