struct VertexOutputs { float4 position; }; struct tint_symbol { float4 position : SV_Position; }; tint_symbol main() { const VertexOutputs tint_symbol_1 = {float4(1.0f, 2.0f, 3.0f, 4.0f)}; const tint_symbol tint_symbol_2 = {tint_symbol_1.position}; return tint_symbol_2; }