struct frexp_result_vec3 { float3 fract; int3 exp; }; frexp_result_vec3 tint_frexp(float3 param_0) { float3 exp; float3 fract = frexp(param_0, exp); frexp_result_vec3 result = {fract, int3(exp)}; return result; } void frexp_979800() { frexp_result_vec3 res = tint_frexp((1.0f).xxx); } struct tint_symbol { float4 value : SV_Position; }; float4 vertex_main_inner() { frexp_979800(); return (0.0f).xxxx; } tint_symbol vertex_main() { const float4 inner_result = vertex_main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.value = inner_result; return wrapper_result; } void fragment_main() { frexp_979800(); return; } [numthreads(1, 1, 1)] void compute_main() { frexp_979800(); return; }