enable f16; fn smoothstep_12c031() { var res : vec2 = smoothstep(vec2(2.0h), vec2(4.0h), vec2(3.0h)); } @vertex fn vertex_main() -> @builtin(position) vec4 { smoothstep_12c031(); return vec4(); } @fragment fn fragment_main() { smoothstep_12c031(); } @compute @workgroup_size(1) fn compute_main() { smoothstep_12c031(); }