enable f16; fn smoothstep_6e7a74() { var res : vec3 = smoothstep(vec3(2.0h), vec3(4.0h), vec3(3.0h)); } @vertex fn vertex_main() -> @builtin(position) vec4 { smoothstep_6e7a74(); return vec4(); } @fragment fn fragment_main() { smoothstep_6e7a74(); } @compute @workgroup_size(1) fn compute_main() { smoothstep_6e7a74(); }