@group(1) @binding(0) var arg_0 : texture_cube_array; @group(1) @binding(1) var arg_1 : sampler; fn textureSampleBias_c6953d() { var res : vec4 = textureSampleBias(arg_0, arg_1, vec3(1.0f), 1u, 1.0f); } @fragment fn fragment_main() { textureSampleBias_c6953d(); }