@group(1) @binding(0) var arg_0 : texture_storage_2d_array; fn textureStore_a0f96e() { textureStore(arg_0, vec2(1u), 1u, vec4(1.0f)); } @vertex fn vertex_main() -> @builtin(position) vec4 { textureStore_a0f96e(); return vec4(); } @fragment fn fragment_main() { textureStore_a0f96e(); } @compute @workgroup_size(1) fn compute_main() { textureStore_a0f96e(); }