fn smoothstep_0c4ffc() { const arg_0 = vec4(2.0); const arg_1 = vec4(4.0); const arg_2 = vec4(3.0); var res = smoothstep(arg_0, arg_1, arg_2); } @vertex fn vertex_main() -> @builtin(position) vec4 { smoothstep_0c4ffc(); return vec4(); } @fragment fn fragment_main() { smoothstep_0c4ffc(); } @compute @workgroup_size(1) fn compute_main() { smoothstep_0c4ffc(); }