#include using namespace metal; void smoothstep_12c031() { half2 arg_0 = half2(2.0h); half2 arg_1 = half2(4.0h); half2 arg_2 = half2(3.0h); half2 res = smoothstep(arg_0, arg_1, arg_2); } struct tint_symbol { float4 value [[position]]; }; float4 vertex_main_inner() { smoothstep_12c031(); return float4(0.0f); } vertex tint_symbol vertex_main() { float4 const inner_result = vertex_main_inner(); tint_symbol wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; } fragment void fragment_main() { smoothstep_12c031(); return; } kernel void compute_main() { smoothstep_12c031(); return; }