[numthreads(1, 1, 1)] void unused_entry_point() { return; } struct S { float3 v; }; static S P = (S)0; void f() { float3 v = P.v; float x = P.v.x; float y = P.v.y; float z = P.v.z; float2 xx = P.v.xx; float2 xy = P.v.xy; float2 xz = P.v.xz; float2 yx = P.v.yx; float2 yy = P.v.yy; float2 yz = P.v.yz; float2 zx = P.v.zx; float2 zy = P.v.zy; float2 zz = P.v.zz; float3 xxx = P.v.xxx; float3 xxy = P.v.xxy; float3 xxz = P.v.xxz; float3 xyx = P.v.xyx; float3 xyy = P.v.xyy; float3 xyz = P.v.xyz; float3 xzx = P.v.xzx; float3 xzy = P.v.xzy; float3 xzz = P.v.xzz; float3 yxx = P.v.yxx; float3 yxy = P.v.yxy; float3 yxz = P.v.yxz; float3 yyx = P.v.yyx; float3 yyy = P.v.yyy; float3 yyz = P.v.yyz; float3 yzx = P.v.yzx; float3 yzy = P.v.yzy; float3 yzz = P.v.yzz; float3 zxx = P.v.zxx; float3 zxy = P.v.zxy; float3 zxz = P.v.zxz; float3 zyx = P.v.zyx; float3 zyy = P.v.zyy; float3 zyz = P.v.zyz; float3 zzx = P.v.zzx; float3 zzy = P.v.zzy; float3 zzz = P.v.zzz; float4 xxxx = P.v.xxxx; float4 xxxy = P.v.xxxy; float4 xxxz = P.v.xxxz; float4 xxyx = P.v.xxyx; float4 xxyy = P.v.xxyy; float4 xxyz = P.v.xxyz; float4 xxzx = P.v.xxzx; float4 xxzy = P.v.xxzy; float4 xxzz = P.v.xxzz; float4 xyxx = P.v.xyxx; float4 xyxy = P.v.xyxy; float4 xyxz = P.v.xyxz; float4 xyyx = P.v.xyyx; float4 xyyy = P.v.xyyy; float4 xyyz = P.v.xyyz; float4 xyzx = P.v.xyzx; float4 xyzy = P.v.xyzy; float4 xyzz = P.v.xyzz; float4 xzxx = P.v.xzxx; float4 xzxy = P.v.xzxy; float4 xzxz = P.v.xzxz; float4 xzyx = P.v.xzyx; float4 xzyy = P.v.xzyy; float4 xzyz = P.v.xzyz; float4 xzzx = P.v.xzzx; float4 xzzy = P.v.xzzy; float4 xzzz = P.v.xzzz; float4 yxxx = P.v.yxxx; float4 yxxy = P.v.yxxy; float4 yxxz = P.v.yxxz; float4 yxyx = P.v.yxyx; float4 yxyy = P.v.yxyy; float4 yxyz = P.v.yxyz; float4 yxzx = P.v.yxzx; float4 yxzy = P.v.yxzy; float4 yxzz = P.v.yxzz; float4 yyxx = P.v.yyxx; float4 yyxy = P.v.yyxy; float4 yyxz = P.v.yyxz; float4 yyyx = P.v.yyyx; float4 yyyy = P.v.yyyy; float4 yyyz = P.v.yyyz; float4 yyzx = P.v.yyzx; float4 yyzy = P.v.yyzy; float4 yyzz = P.v.yyzz; float4 yzxx = P.v.yzxx; float4 yzxy = P.v.yzxy; float4 yzxz = P.v.yzxz; float4 yzyx = P.v.yzyx; float4 yzyy = P.v.yzyy; float4 yzyz = P.v.yzyz; float4 yzzx = P.v.yzzx; float4 yzzy = P.v.yzzy; float4 yzzz = P.v.yzzz; float4 zxxx = P.v.zxxx; float4 zxxy = P.v.zxxy; float4 zxxz = P.v.zxxz; float4 zxyx = P.v.zxyx; float4 zxyy = P.v.zxyy; float4 zxyz = P.v.zxyz; float4 zxzx = P.v.zxzx; float4 zxzy = P.v.zxzy; float4 zxzz = P.v.zxzz; float4 zyxx = P.v.zyxx; float4 zyxy = P.v.zyxy; float4 zyxz = P.v.zyxz; float4 zyyx = P.v.zyyx; float4 zyyy = P.v.zyyy; float4 zyyz = P.v.zyyz; float4 zyzx = P.v.zyzx; float4 zyzy = P.v.zyzy; float4 zyzz = P.v.zyzz; float4 zzxx = P.v.zzxx; float4 zzxy = P.v.zzxy; float4 zzxz = P.v.zzxz; float4 zzyx = P.v.zzyx; float4 zzyy = P.v.zzyy; float4 zzyz = P.v.zzyz; float4 zzzx = P.v.zzzx; float4 zzzy = P.v.zzzy; float4 zzzz = P.v.zzzz; }