struct strided_arr { @size(16) el : f32, } type Arr = array; struct buf1 { x_GLF_uniform_float_values : Arr, } struct strided_arr_1 { @size(16) el : i32, } type Arr_1 = array; struct buf0 { x_GLF_uniform_int_values : Arr_1, } @group(0) @binding(1) var x_6 : buf1; @group(0) @binding(0) var x_9 : buf0; var x_GLF_color : vec4; fn main_1() { var A1 : array; var a : i32; var b : f32; var c : bool; var x_36 : bool; let x_38 : f32 = x_6.x_GLF_uniform_float_values[2].el; let x_40 : f32 = x_6.x_GLF_uniform_float_values[0].el; let x_42 : f32 = x_6.x_GLF_uniform_float_values[1].el; A1 = array(x_38, x_40, x_42); let x_45 : i32 = x_9.x_GLF_uniform_int_values[0].el; let x_47 : i32 = x_9.x_GLF_uniform_int_values[0].el; let x_49 : i32 = x_9.x_GLF_uniform_int_values[1].el; a = clamp(x_45, x_47, x_49); let x_51 : i32 = a; let x_53 : i32 = x_9.x_GLF_uniform_int_values[1].el; let x_55 : i32 = x_9.x_GLF_uniform_int_values[0].el; let x_58 : f32 = A1[clamp(x_51, x_53, x_55)]; b = x_58; let x_59 : f32 = b; let x_61 : i32 = x_9.x_GLF_uniform_int_values[1].el; let x_63 : f32 = A1[x_61]; if ((x_59 < x_63)) { let x_69 : f32 = x_6.x_GLF_uniform_float_values[0].el; let x_71 : f32 = x_6.x_GLF_uniform_float_values[2].el; x_36 = (x_69 > x_71); } else { let x_74 : f32 = x_6.x_GLF_uniform_float_values[0].el; let x_76 : i32 = x_9.x_GLF_uniform_int_values[2].el; let x_78 : f32 = A1[x_76]; x_36 = (x_74 < x_78); } let x_80 : bool = x_36; c = x_80; let x_81 : bool = c; if (x_81) { let x_86 : i32 = x_9.x_GLF_uniform_int_values[0].el; let x_89 : i32 = x_9.x_GLF_uniform_int_values[1].el; let x_92 : i32 = x_9.x_GLF_uniform_int_values[1].el; let x_95 : i32 = x_9.x_GLF_uniform_int_values[0].el; x_GLF_color = vec4(f32(x_86), f32(x_89), f32(x_92), f32(x_95)); } else { let x_99 : f32 = x_6.x_GLF_uniform_float_values[0].el; x_GLF_color = vec4(x_99, x_99, x_99, x_99); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }