struct buf0 { one : f32, } @group(0) @binding(0) var x_6 : buf0; var x_GLF_color : vec4; fn main_1() { var f : f32; f = 1.0; loop { let x_31 : f32 = x_6.one; let x_32 : f32 = f; f = (x_32 + x_31); continuing { let x_34 : f32 = f; let x_36 : f32 = x_6.one; break if !(10.0 > clamp(x_34, 8.0, (9.0 + x_36))); } } let x_40 : f32 = f; if ((x_40 == 10.0)) { x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); } else { x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }