struct strided_arr { @size(16) el : i32, } type Arr = array; struct buf0 { x_GLF_uniform_int_values : Arr, } struct strided_arr_1 { @size(16) el : f32, } type Arr_1 = array; struct buf1 { x_GLF_uniform_float_values : Arr_1, } @group(0) @binding(0) var x_6 : buf0; @group(0) @binding(1) var x_8 : buf1; var x_GLF_color : vec4; fn main_1() { var a : f32; let x_31 : i32 = x_6.x_GLF_uniform_int_values[0].el; let x_34 : i32 = x_6.x_GLF_uniform_int_values[1].el; let x_38 : i32 = x_6.x_GLF_uniform_int_values[0].el; a = vec2(f32(x_31), f32(x_34))[(x_38 | 1)]; let x_41 : f32 = a; let x_43 : f32 = x_8.x_GLF_uniform_float_values[0].el; if ((x_41 == x_43)) { let x_48 : f32 = a; let x_50 : i32 = x_6.x_GLF_uniform_int_values[0].el; let x_53 : i32 = x_6.x_GLF_uniform_int_values[0].el; let x_55 : f32 = a; x_GLF_color = vec4(x_48, f32(x_50), f32(x_53), x_55); } else { let x_57 : f32 = a; x_GLF_color = vec4(x_57, x_57, x_57, x_57); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }