struct strided_arr { @size(16) el : i32, } type Arr = array; struct buf0 { x_GLF_uniform_int_values : Arr, } @group(0) @binding(0) var x_6 : buf0; var x_GLF_color : vec4; fn main_1() { var m : mat2x2; let x_29 : i32 = x_6.x_GLF_uniform_int_values[0].el; let x_30 : f32 = f32(x_29); m = transpose(transpose(mat2x2(vec2(x_30, 0.0), vec2(0.0, x_30)))); let x_36 : mat2x2 = m; let x_38 : i32 = x_6.x_GLF_uniform_int_values[0].el; let x_39 : f32 = f32(x_38); let x_42 : mat2x2 = mat2x2(vec2(x_39, 0.0), vec2(0.0, x_39)); if ((all((x_36[0u] == x_42[0u])) & all((x_36[1u] == x_42[1u])))) { let x_56 : i32 = x_6.x_GLF_uniform_int_values[0].el; let x_59 : i32 = x_6.x_GLF_uniform_int_values[1].el; let x_62 : i32 = x_6.x_GLF_uniform_int_values[1].el; let x_65 : i32 = x_6.x_GLF_uniform_int_values[0].el; x_GLF_color = vec4(f32(x_56), f32(x_59), f32(x_62), f32(x_65)); } else { let x_69 : i32 = x_6.x_GLF_uniform_int_values[1].el; let x_70 : f32 = f32(x_69); x_GLF_color = vec4(x_70, x_70, x_70, x_70); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }