struct buf0 { injectionSwitch : vec2, } @group(0) @binding(0) var x_8 : buf0; var gl_FragCoord : vec4; var x_GLF_color : vec4; fn main_1() { var temp : array; var data : array; var x_190 : f32; var x_262 : f32; var x_63_phi : i32; var x_103_phi : i32; var x_112_phi : i32; var x_263_phi : f32; let x_60 : f32 = x_8.injectionSwitch.x; let x_61 : i32 = i32(x_60); x_63_phi = x_61; loop { var x_100 : i32; var x_98 : i32; var x_96 : i32; var x_94 : i32; var x_92 : i32; var x_90 : i32; var x_88 : i32; var x_86 : i32; var x_84 : i32; var x_82 : i32; var x_64_phi : i32; let x_63 : i32 = x_63_phi; let x_68 : array = data; data = array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0); data = x_68; let x_69 : i32 = (x_63 + 1); x_64_phi = x_69; switch(x_63) { case 9: { data[x_63] = -5; x_100 = (x_63 + 1); x_64_phi = x_100; } case 8: { data[x_63] = -4; x_98 = (x_63 + 1); x_64_phi = x_98; } case 7: { data[x_63] = -3; x_96 = (x_63 + 1); x_64_phi = x_96; } case 6: { data[x_63] = -2; x_94 = (x_63 + 1); x_64_phi = x_94; } case 5: { data[x_63] = -1; x_92 = (x_63 + 1); x_64_phi = x_92; } case 4: { data[x_63] = 0; x_90 = (x_63 + 1); x_64_phi = x_90; } case 3: { data[x_63] = 1; x_88 = (x_63 + 1); x_64_phi = x_88; } case 2: { data[x_63] = 2; x_86 = (x_63 + 1); x_64_phi = x_86; } case 1: { data[x_63] = 3; x_84 = (x_63 + 1); x_64_phi = x_84; } case 0: { data[x_63] = 4; x_82 = (x_63 + 1); x_64_phi = x_82; } default: { } } let x_64 : i32 = x_64_phi; continuing { x_63_phi = x_64; break if !(x_64 < 10); } } x_103_phi = 0; loop { var x_104 : i32; let x_103 : i32 = x_103_phi; if ((x_103 < 10)) { } else { break; } continuing { let x_109 : i32 = data[x_103]; temp[x_103] = x_109; x_104 = (x_103 + 1); x_103_phi = x_104; } } x_112_phi = 1; loop { var x_113 : i32; var x_119_phi : i32; let x_112 : i32 = x_112_phi; if ((x_112 <= 9)) { } else { break; } x_119_phi = 0; loop { var x_131 : i32; var x_136 : i32; var x_131_phi : i32; var x_134_phi : i32; var x_136_phi : i32; var x_158_phi : i32; var x_161_phi : i32; var x_171_phi : i32; let x_119 : i32 = x_119_phi; if ((x_119 < 9)) { } else { break; } let x_125 : i32 = (x_119 + x_112); let x_126 : i32 = (x_125 - 1); let x_120 : i32 = (x_119 + (2 * x_112)); let x_129 : i32 = min((x_120 - 1), 9); x_131_phi = x_119; x_134_phi = x_125; x_136_phi = x_119; loop { var x_151 : i32; var x_154 : i32; var x_135_phi : i32; var x_137_phi : i32; x_131 = x_131_phi; let x_134 : i32 = x_134_phi; x_136 = x_136_phi; if (((x_136 <= x_126) & (x_134 <= x_129))) { } else { break; } let x_143_save = x_136; let x_144 : i32 = data[x_143_save]; let x_145_save = x_134; let x_146 : i32 = data[x_145_save]; let x_132 : i32 = bitcast((x_131 + bitcast(1))); if ((x_144 < x_146)) { x_151 = bitcast((x_136 + bitcast(1))); let x_152 : i32 = data[x_143_save]; temp[x_131] = x_152; x_135_phi = x_134; x_137_phi = x_151; } else { x_154 = (x_134 + 1); let x_155 : i32 = data[x_145_save]; temp[x_131] = x_155; x_135_phi = x_154; x_137_phi = x_136; } let x_135 : i32 = x_135_phi; let x_137 : i32 = x_137_phi; continuing { x_131_phi = x_132; x_134_phi = x_135; x_136_phi = x_137; } } x_158_phi = x_131; x_161_phi = x_136; loop { var x_159 : i32; var x_162 : i32; let x_158 : i32 = x_158_phi; let x_161 : i32 = x_161_phi; if (((x_161 < 10) & (x_161 <= x_126))) { } else { break; } continuing { x_159 = (x_158 + 1); x_162 = (x_161 + 1); let x_168 : i32 = data[x_161]; temp[x_158] = x_168; x_158_phi = x_159; x_161_phi = x_162; } } x_171_phi = x_119; loop { var x_172 : i32; let x_171 : i32 = x_171_phi; if ((x_171 <= x_129)) { } else { break; } continuing { let x_177 : i32 = temp[x_171]; data[x_171] = x_177; x_172 = (x_171 + 1); x_171_phi = x_172; } } continuing { x_119_phi = x_120; } } continuing { x_113 = (2 * x_112); x_112_phi = x_113; } } var x_181 : i32; var x_199 : f32; var x_261 : f32; var x_262_phi : f32; let x_180 : f32 = gl_FragCoord.y; x_181 = i32(x_180); if ((x_181 < 30)) { let x_187 : i32 = data[0]; x_190 = (0.5 + (f32(x_187) * 0.100000001)); x_263_phi = x_190; } else { var x_208 : f32; var x_260 : f32; var x_261_phi : f32; if ((x_181 < 60)) { let x_196 : i32 = data[1]; x_199 = (0.5 + (f32(x_196) * 0.100000001)); x_262_phi = x_199; } else { var x_217 : f32; var x_259 : f32; var x_260_phi : f32; if ((x_181 < 90)) { let x_205 : i32 = data[2]; x_208 = (0.5 + (f32(x_205) * 0.100000001)); x_261_phi = x_208; } else { if ((x_181 < 120)) { let x_214 : i32 = data[3]; x_217 = (0.5 + (f32(x_214) * 0.100000001)); x_260_phi = x_217; } else { var x_230 : f32; var x_258 : f32; var x_259_phi : f32; if ((x_181 < 150)) { discard; } else { var x_239 : f32; var x_257 : f32; var x_258_phi : f32; if ((x_181 < 180)) { let x_227 : i32 = data[5]; x_230 = (0.5 + (f32(x_227) * 0.100000001)); x_259_phi = x_230; } else { var x_248 : f32; var x_256 : f32; var x_257_phi : f32; if ((x_181 < 210)) { let x_236 : i32 = data[6]; x_239 = (0.5 + (f32(x_236) * 0.100000001)); x_258_phi = x_239; } else { if ((x_181 < 240)) { let x_245 : i32 = data[7]; x_248 = (0.5 + (f32(x_245) * 0.100000001)); x_257_phi = x_248; } else { if ((x_181 < 270)) { } else { discard; } let x_253 : i32 = data[8]; x_256 = (0.5 + (f32(x_253) * 0.100000001)); x_257_phi = x_256; } x_257 = x_257_phi; x_258_phi = x_257; } x_258 = x_258_phi; x_259_phi = x_258; } x_259 = x_259_phi; } x_260_phi = x_259; } x_260 = x_260_phi; x_261_phi = x_260; } x_261 = x_261_phi; x_262_phi = x_261; } x_262 = x_262_phi; x_263_phi = x_262; } let x_263 : f32 = x_263_phi; x_GLF_color = vec4(x_263, x_263, x_263, 1.0); return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main(@builtin(position) gl_FragCoord_param : vec4) -> main_out { gl_FragCoord = gl_FragCoord_param; main_1(); return main_out(x_GLF_color); }