// Copyright 2019 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // D3D12Backend.cpp: contains the definition of symbols exported by D3D12Backend.h so that they // can be compiled twice: once export (shared library), once not exported (static library) #include "dawn/native/D3D12Backend.h" #include #include #include "dawn/common/Log.h" #include "dawn/common/Math.h" #include "dawn/native/d3d12/DeviceD3D12.h" #include "dawn/native/d3d12/ResidencyManagerD3D12.h" #include "dawn/native/d3d12/TextureD3D12.h" namespace dawn::native::d3d12 { ComPtr GetD3D12Device(WGPUDevice device) { return ToBackend(FromAPI(device))->GetD3D12Device(); } uint64_t SetExternalMemoryReservation(WGPUDevice device, uint64_t requestedReservationSize, MemorySegment memorySegment) { Device* backendDevice = ToBackend(FromAPI(device)); auto deviceLock(backendDevice->GetScopedLock()); return backendDevice->GetResidencyManager()->SetExternalMemoryReservation( memorySegment, requestedReservationSize); } AdapterDiscoveryOptions::AdapterDiscoveryOptions() : AdapterDiscoveryOptions(nullptr) {} AdapterDiscoveryOptions::AdapterDiscoveryOptions(ComPtr adapter) : d3d::AdapterDiscoveryOptions(WGPUBackendType_D3D12, std::move(adapter)) {} } // namespace dawn::native::d3d12