struct MyStruct { float f1; }; static const int v1 = 1; static const uint v2 = 1u; static const float v3 = 1.0f; static const int3 v4 = int3(1, 1, 1); static const uint3 v5 = uint3(1u, 1u, 1u); static const float3 v6 = float3(1.0f, 1.0f, 1.0f); static const float3x3 v7 = float3x3(float3(1.0f, 1.0f, 1.0f), float3(1.0f, 1.0f, 1.0f), float3(1.0f, 1.0f, 1.0f)); static const MyStruct v8 = (MyStruct)0; static const float v9[10] = (float[10])0; struct tint_symbol { float4 value : SV_Target0; }; float4 main_inner() { return float4(0.0f, 0.0f, 0.0f, 0.0f); } tint_symbol main() { const float4 inner_result = main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.value = inner_result; return wrapper_result; }