fn ldexp_cc9cde() { var res : vec4<f32> = ldexp(vec4<f32>(1.0f), vec4<i32>(1i)); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { ldexp_cc9cde(); return vec4<f32>(); } @fragment fn fragment_main() { ldexp_cc9cde(); } @compute @workgroup_size(1) fn compute_main() { ldexp_cc9cde(); }