fn firstTrailingBit_110f2c() { var arg_0 = vec4<u32>(1u); var res : vec4<u32> = firstTrailingBit(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { firstTrailingBit_110f2c(); return vec4<f32>(); } @fragment fn fragment_main() { firstTrailingBit_110f2c(); } @compute @workgroup_size(1) fn compute_main() { firstTrailingBit_110f2c(); }