fn sin_fc8bc4() { var arg_0 = vec2(1.570796371f); var res : vec2 = sin(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { sin_fc8bc4(); return vec4(); } @fragment fn fragment_main() { sin_fc8bc4(); } @compute @workgroup_size(1) fn compute_main() { sin_fc8bc4(); }