fn sqrt_9c5cbe() { const arg_0 = vec2(1.0); var res = sqrt(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { sqrt_9c5cbe(); return vec4<f32>(); } @fragment fn fragment_main() { sqrt_9c5cbe(); } @compute @workgroup_size(1) fn compute_main() { sqrt_9c5cbe(); }