#include using namespace metal; struct ExternalTextureParams { /* 0x0000 */ uint numPlanes; /* 0x0004 */ float vr; /* 0x0008 */ float ug; /* 0x000c */ float vg; /* 0x0010 */ float ub; }; float4 textureLoadExternal(texture2d plane0, texture2d plane1, int2 coord, ExternalTextureParams params) { if ((params.numPlanes == 1u)) { return plane0.read(uint2(coord), 0); } float const y = (plane0.read(uint2(coord), 0)[0] - 0.0625f); float2 const uv = (float4(plane1.read(uint2(coord), 0)).rg - 0.5f); float const u = uv[0]; float const v = uv[1]; float const r = ((1.164000034f * y) + (params.vr * v)); float const g = (((1.164000034f * y) - (params.ug * u)) - (params.vg * v)); float const b = ((1.164000034f * y) + (params.ub * u)); return float4(r, g, b, 1.0f); } void textureLoad_8acf41(texture2d tint_symbol_1, texture2d tint_symbol_2, const constant ExternalTextureParams* const tint_symbol_3) { float4 res = textureLoadExternal(tint_symbol_1, tint_symbol_2, int2(), *(tint_symbol_3)); } struct tint_symbol { float4 value [[position]]; }; float4 vertex_main_inner(texture2d tint_symbol_4, texture2d tint_symbol_5, const constant ExternalTextureParams* const tint_symbol_6) { textureLoad_8acf41(tint_symbol_4, tint_symbol_5, tint_symbol_6); return float4(); } vertex tint_symbol vertex_main(texture2d tint_symbol_7 [[texture(0)]], texture2d tint_symbol_8 [[texture(1)]], const constant ExternalTextureParams* tint_symbol_9 [[buffer(2)]]) { float4 const inner_result = vertex_main_inner(tint_symbol_7, tint_symbol_8, tint_symbol_9); tint_symbol wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; } fragment void fragment_main(texture2d tint_symbol_10 [[texture(0)]], texture2d tint_symbol_11 [[texture(1)]], const constant ExternalTextureParams* tint_symbol_12 [[buffer(2)]]) { textureLoad_8acf41(tint_symbol_10, tint_symbol_11, tint_symbol_12); return; } kernel void compute_main(texture2d tint_symbol_13 [[texture(0)]], texture2d tint_symbol_14 [[texture(1)]], const constant ExternalTextureParams* tint_symbol_15 [[buffer(2)]]) { textureLoad_8acf41(tint_symbol_13, tint_symbol_14, tint_symbol_15); return; }