#version 310 es layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void unused_entry_point() { return; } struct S { vec3 v; uint pad; }; layout(binding = 0, std140) uniform U_block_ubo { S inner; } U; void f() { vec3 v = U.inner.v; float x = U.inner.v.x; float y = U.inner.v.y; float z = U.inner.v.z; vec2 xx = U.inner.v.xx; vec2 xy = U.inner.v.xy; vec2 xz = U.inner.v.xz; vec2 yx = U.inner.v.yx; vec2 yy = U.inner.v.yy; vec2 yz = U.inner.v.yz; vec2 zx = U.inner.v.zx; vec2 zy = U.inner.v.zy; vec2 zz = U.inner.v.zz; vec3 xxx = U.inner.v.xxx; vec3 xxy = U.inner.v.xxy; vec3 xxz = U.inner.v.xxz; vec3 xyx = U.inner.v.xyx; vec3 xyy = U.inner.v.xyy; vec3 xyz = U.inner.v.xyz; vec3 xzx = U.inner.v.xzx; vec3 xzy = U.inner.v.xzy; vec3 xzz = U.inner.v.xzz; vec3 yxx = U.inner.v.yxx; vec3 yxy = U.inner.v.yxy; vec3 yxz = U.inner.v.yxz; vec3 yyx = U.inner.v.yyx; vec3 yyy = U.inner.v.yyy; vec3 yyz = U.inner.v.yyz; vec3 yzx = U.inner.v.yzx; vec3 yzy = U.inner.v.yzy; vec3 yzz = U.inner.v.yzz; vec3 zxx = U.inner.v.zxx; vec3 zxy = U.inner.v.zxy; vec3 zxz = U.inner.v.zxz; vec3 zyx = U.inner.v.zyx; vec3 zyy = U.inner.v.zyy; vec3 zyz = U.inner.v.zyz; vec3 zzx = U.inner.v.zzx; vec3 zzy = U.inner.v.zzy; vec3 zzz = U.inner.v.zzz; vec4 xxxx = U.inner.v.xxxx; vec4 xxxy = U.inner.v.xxxy; vec4 xxxz = U.inner.v.xxxz; vec4 xxyx = U.inner.v.xxyx; vec4 xxyy = U.inner.v.xxyy; vec4 xxyz = U.inner.v.xxyz; vec4 xxzx = U.inner.v.xxzx; vec4 xxzy = U.inner.v.xxzy; vec4 xxzz = U.inner.v.xxzz; vec4 xyxx = U.inner.v.xyxx; vec4 xyxy = U.inner.v.xyxy; vec4 xyxz = U.inner.v.xyxz; vec4 xyyx = U.inner.v.xyyx; vec4 xyyy = U.inner.v.xyyy; vec4 xyyz = U.inner.v.xyyz; vec4 xyzx = U.inner.v.xyzx; vec4 xyzy = U.inner.v.xyzy; vec4 xyzz = U.inner.v.xyzz; vec4 xzxx = U.inner.v.xzxx; vec4 xzxy = U.inner.v.xzxy; vec4 xzxz = U.inner.v.xzxz; vec4 xzyx = U.inner.v.xzyx; vec4 xzyy = U.inner.v.xzyy; vec4 xzyz = U.inner.v.xzyz; vec4 xzzx = U.inner.v.xzzx; vec4 xzzy = U.inner.v.xzzy; vec4 xzzz = U.inner.v.xzzz; vec4 yxxx = U.inner.v.yxxx; vec4 yxxy = U.inner.v.yxxy; vec4 yxxz = U.inner.v.yxxz; vec4 yxyx = U.inner.v.yxyx; vec4 yxyy = U.inner.v.yxyy; vec4 yxyz = U.inner.v.yxyz; vec4 yxzx = U.inner.v.yxzx; vec4 yxzy = U.inner.v.yxzy; vec4 yxzz = U.inner.v.yxzz; vec4 yyxx = U.inner.v.yyxx; vec4 yyxy = U.inner.v.yyxy; vec4 yyxz = U.inner.v.yyxz; vec4 yyyx = U.inner.v.yyyx; vec4 yyyy = U.inner.v.yyyy; vec4 yyyz = U.inner.v.yyyz; vec4 yyzx = U.inner.v.yyzx; vec4 yyzy = U.inner.v.yyzy; vec4 yyzz = U.inner.v.yyzz; vec4 yzxx = U.inner.v.yzxx; vec4 yzxy = U.inner.v.yzxy; vec4 yzxz = U.inner.v.yzxz; vec4 yzyx = U.inner.v.yzyx; vec4 yzyy = U.inner.v.yzyy; vec4 yzyz = U.inner.v.yzyz; vec4 yzzx = U.inner.v.yzzx; vec4 yzzy = U.inner.v.yzzy; vec4 yzzz = U.inner.v.yzzz; vec4 zxxx = U.inner.v.zxxx; vec4 zxxy = U.inner.v.zxxy; vec4 zxxz = U.inner.v.zxxz; vec4 zxyx = U.inner.v.zxyx; vec4 zxyy = U.inner.v.zxyy; vec4 zxyz = U.inner.v.zxyz; vec4 zxzx = U.inner.v.zxzx; vec4 zxzy = U.inner.v.zxzy; vec4 zxzz = U.inner.v.zxzz; vec4 zyxx = U.inner.v.zyxx; vec4 zyxy = U.inner.v.zyxy; vec4 zyxz = U.inner.v.zyxz; vec4 zyyx = U.inner.v.zyyx; vec4 zyyy = U.inner.v.zyyy; vec4 zyyz = U.inner.v.zyyz; vec4 zyzx = U.inner.v.zyzx; vec4 zyzy = U.inner.v.zyzy; vec4 zyzz = U.inner.v.zyzz; vec4 zzxx = U.inner.v.zzxx; vec4 zzxy = U.inner.v.zzxy; vec4 zzxz = U.inner.v.zzxz; vec4 zzyx = U.inner.v.zzyx; vec4 zzyy = U.inner.v.zzyy; vec4 zzyz = U.inner.v.zzyz; vec4 zzzx = U.inner.v.zzzx; vec4 zzzy = U.inner.v.zzzy; vec4 zzzz = U.inner.v.zzzz; }