#version 310 es #extension GL_AMD_gpu_shader_half_float : require layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void unused_entry_point() { return; } struct S { f16vec3 v; }; layout(binding = 0, std430) buffer U_block_ssbo { S inner; } U; void f() { U.inner.v = f16vec3(1.0hf, 2.0hf, 3.0hf); U.inner.v.x = 1.0hf; U.inner.v.y = 2.0hf; U.inner.v.z = 3.0hf; }