SKIP: FAILED #version 310 es precision mediump float; struct FragmentOutputs { float frag_depth; uint sample_mask; }; FragmentOutputs tint_symbol() { FragmentOutputs tint_symbol_1 = FragmentOutputs(1.0f, 1u); return tint_symbol_1; } void main() { FragmentOutputs inner_result = tint_symbol(); gl_FragDepth = inner_result.frag_depth; gl_SampleMask[0] = inner_result.sample_mask; return; } Error parsing GLSL shader: ERROR: 0:17: 'gl_SampleMask' : required extension not requested: GL_OES_sample_variables ERROR: 0:17: '' : compilation terminated ERROR: 2 compilation errors. No code generated.