SKIP: FAILED #version 310 es precision mediump float; int x_1[1] = int[1](0); void main_1() { x_1[0] = 12; return; } struct main_out { uint x_1_1; }; main_out tint_symbol() { main_1(); main_out tint_symbol_1 = main_out(uint(x_1[0])); return tint_symbol_1; } void main() { main_out inner_result = tint_symbol(); gl_SampleMask[0] = inner_result.x_1_1; return; } Error parsing GLSL shader: ERROR: 0:22: 'gl_SampleMask' : required extension not requested: GL_OES_sample_variables ERROR: 0:22: '' : compilation terminated ERROR: 2 compilation errors. No code generated.