enable f16; fn acos_f47057() { var res : vec3<f16> = acos(vec3<f16>(0.96875h)); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { acos_f47057(); return vec4<f32>(); } @fragment fn fragment_main() { acos_f47057(); } @compute @workgroup_size(1) fn compute_main() { acos_f47057(); }