enable f16; fn trunc_cc2b0d() { var res : f16 = trunc(1.0h); } @vertex fn vertex_main() -> @builtin(position) vec4 { trunc_cc2b0d(); return vec4(); } @fragment fn fragment_main() { trunc_cc2b0d(); } @compute @workgroup_size(1) fn compute_main() { trunc_cc2b0d(); }