#include using namespace metal; half tint_acosh(half x) { return select(acosh(x), 0.0h, (x < 1.0h)); } void acosh_a37dfe() { half arg_0 = 1.0h; half res = tint_acosh(arg_0); } struct tint_symbol { float4 value [[position]]; }; float4 vertex_main_inner() { acosh_a37dfe(); return float4(0.0f); } vertex tint_symbol vertex_main() { float4 const inner_result = vertex_main_inner(); tint_symbol wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; } fragment void fragment_main() { acosh_a37dfe(); return; } kernel void compute_main() { acosh_a37dfe(); return; }