#include using namespace metal; half3 tint_acosh(half3 x) { return select(acosh(x), half3(0.0h), (x < half3(1.0h))); } void acosh_f56574() { half3 arg_0 = half3(1.0h); half3 res = tint_acosh(arg_0); } struct tint_symbol { float4 value [[position]]; }; float4 vertex_main_inner() { acosh_f56574(); return float4(0.0f); } vertex tint_symbol vertex_main() { float4 const inner_result = vertex_main_inner(); tint_symbol wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; } fragment void fragment_main() { acosh_f56574(); return; } kernel void compute_main() { acosh_f56574(); return; }