enable f16; fn trunc_a56109() { var arg_0 = vec2(1.0h); var res : vec2 = trunc(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { trunc_a56109(); return vec4(); } @fragment fn fragment_main() { trunc_a56109(); } @compute @workgroup_size(1) fn compute_main() { trunc_a56109(); }