#include <metal_stdlib> using namespace metal; template<typename T, size_t N> struct tint_array { const constant T& operator[](size_t i) const constant { return elements[i]; } device T& operator[](size_t i) device { return elements[i]; } const device T& operator[](size_t i) const device { return elements[i]; } thread T& operator[](size_t i) thread { return elements[i]; } const thread T& operator[](size_t i) const thread { return elements[i]; } threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } T elements[N]; }; struct S { /* 0x0000 */ tint_array<int4, 4> arr; }; tint_array<int4, 4> ret_arr() { tint_array<int4, 4> const tint_symbol_1 = tint_array<int4, 4>{}; return tint_symbol_1; } S ret_struct_arr() { S const tint_symbol_2 = S{}; return tint_symbol_2; } void foo(tint_array<int4, 4> src_param, threadgroup tint_array<int4, 4>* const tint_symbol_4, threadgroup tint_array<int4, 4>* const tint_symbol_6, const constant S* const tint_symbol_7, device S* const tint_symbol_8, threadgroup tint_array<tint_array<tint_array<int, 2>, 3>, 4>* const tint_symbol_9) { thread tint_array<int4, 4> tint_symbol_5 = {}; tint_array<int4, 4> src_function = {}; tint_array<int4, 4> const tint_symbol_3 = tint_array<int4, 4>{int4(1), int4(2), int4(3), int4(3)}; *(tint_symbol_4) = tint_symbol_3; *(tint_symbol_4) = src_param; *(tint_symbol_4) = ret_arr(); tint_array<int4, 4> const src_let = tint_array<int4, 4>{}; *(tint_symbol_4) = src_let; *(tint_symbol_4) = src_function; *(tint_symbol_4) = tint_symbol_5; *(tint_symbol_4) = *(tint_symbol_6); S const tint_symbol = ret_struct_arr(); *(tint_symbol_4) = tint_symbol.arr; *(tint_symbol_4) = (*(tint_symbol_7)).arr; *(tint_symbol_4) = (*(tint_symbol_8)).arr; tint_array<tint_array<tint_array<int, 2>, 3>, 4> src_nested = {}; *(tint_symbol_9) = src_nested; }